JuegoClase/Player/StateMachine/state.gd

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340 B
GDScript3
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2024-10-26 05:47:55 +00:00
class_name State
extends Node
var state_machine = null
@export var anim_player_path : NodePath
@onready var anim_player = get_node(anim_player_path)
func state_input(_event : InputEvent):
pass
func state_process(delta):
pass
func state_physics_process(delta):
pass
func state_enter_state(msg := {}):
pass
func state_exit():
pass