extends Node2D var currentOpt = 1 var maxOpt = 2 func _ready(): pass # Replace with function body. func _process(delta): if(Input.is_action_just_pressed("p1_select")): currentOpt += 1 if(currentOpt > maxOpt): currentOpt = 1 $UI/arrow.global_position.y = get_node("UI/Op"+str(currentOpt)).global_position.y Singleton.playerNumbers = currentOpt elif(Input.is_action_just_pressed("p1_start")): get_tree().change_scene_to_file("res://scenes/game.tscn")