contra/Shaders/player_2.gdshader
2024-11-12 18:51:04 +01:00

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shader_type canvas_item;
void fragment() {
// Get the color of the pixel from the texture.
vec4 pixel = texture(TEXTURE, UV);
// Get the blue component of the pixel color.
float blue_component = pixel.b;
// If the blue component is greater than 0.5, set the pixel color to red.
if (blue_component > 0.7) {
pixel.r = 0.8;
pixel.g = 0.0;
pixel.b = 0.0;
}
// Set the pixel color to the shader's output.
COLOR = pixel;
}