contra/Scripts/cam.gd
2024-11-12 18:51:04 +01:00

21 lines
584 B
GDScript

extends Camera2D
const SPEED = 7
const OFFSET = 25
var target = Vector2()
var end
# Called when the node enters the scene tree for the first time.
func _ready():
target = global_position
end = get_tree().get_nodes_in_group("end")[0]
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if(global_position.x < end.global_position.x):
global_position = lerp(global_position, target, delta*SPEED)
func _on_area_2d_body_entered(body):
if(body.is_in_group("player")):
target = Vector2(global_position.x + OFFSET, global_position.y)