contra/Scripts/BridgeArea.gd
2024-11-12 18:51:04 +01:00

40 lines
898 B
GDScript

extends Area2D
var phase = 0
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_body_entered(body):
if(body.is_in_group("player") && phase == 0):
$Timer.start()
func process_phases():
phase += 1
match(phase):
1:
$AnimationPlayer.play("explosion1")
$Sprite2D.global_position = $A1.global_position
$Bridge.queue_free()
2:
$AnimationPlayer.play("explosion1")
$Sprite2D.global_position = $A2.global_position
$Bridge2.queue_free()
3:
$AnimationPlayer.play("explosion1")
$Sprite2D.global_position = $A3.global_position
$Bridge3.queue_free()
4:
queue_free()
func _on_animation_player_animation_finished(anim_name):
process_phases()
func _on_timer_timeout():
process_phases()