forked from Julian/contra
21 lines
584 B
GDScript3
21 lines
584 B
GDScript3
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extends Camera2D
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const SPEED = 7
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const OFFSET = 25
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var target = Vector2()
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var end
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# Called when the node enters the scene tree for the first time.
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func _ready():
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target = global_position
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end = get_tree().get_nodes_in_group("end")[0]
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if(global_position.x < end.global_position.x):
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global_position = lerp(global_position, target, delta*SPEED)
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func _on_area_2d_body_entered(body):
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if(body.is_in_group("player")):
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target = Vector2(global_position.x + OFFSET, global_position.y)
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