extends Node2D var turret1 = 3 var turret2 = 3 var core = 10 var turn = true var currentBullet = preload("res://scenes/bullet_enemy2.tscn") # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_gun_body_entered(body): if(body.is_in_group("player_bullet")): turret1-=1 if(turret1 == 0): $Gun.queue_free() func _on_gun_2_body_entered(body): if(body.is_in_group("player_bullet")): turret2-=1 if(turret2 == 0): $Gun2.queue_free() func _on_core_body_entered(body): if(body.is_in_group("player_bullet")): if(turret1 > 0 || turret2 > 0): return core-=1 if(core == 0): $Core.queue_free() $Barrier.queue_free() func _on_timer_timeout(): turn = !turn if(turn && turret1 > 0): var newBullet = currentBullet.instantiate() var lvl = get_tree().get_first_node_in_group("level") lvl.add_child(newBullet) for c in newBullet.get_child_count(): newBullet.global_position = $Gun/Sp1.global_position elif(!turn && turret2 > 0): var newBullet = currentBullet.instantiate() var lvl = get_tree().get_first_node_in_group("level") lvl.add_child(newBullet) for c in newBullet.get_child_count(): newBullet.global_position = $Gun2/Sp2.global_position func _on_visible_on_screen_notifier_2d_screen_entered(): $Timer.start()