forked from Julian/contra
109 lines
4.1 KiB
Plaintext
109 lines
4.1 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://d0bikhslbmtng"]
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[ext_resource type="Script" path="res://Scripts/bulletP1Parent.gd" id="1_mnadc"]
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[ext_resource type="Script" path="res://Scripts/bulletP1.gd" id="2_8kb0a"]
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[ext_resource type="Texture2D" uid="uid://cvs8lcpnnqb8f" path="res://Sprites/proyectiles.png" id="2_hragb"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dfuth"]
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size = Vector2(4, 4)
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[node name="Bullet_P1" type="Node2D"]
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position = Vector2(64, 83)
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script = ExtResource("1_mnadc")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="." groups=["player_bullet"]]
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position = Vector2(0, 3)
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("2_8kb0a")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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scale = Vector2(-0.525, -0.6)
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texture = ExtResource("2_hragb")
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hframes = 7
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vframes = 2
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frame = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("RectangleShape2D_dfuth")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="CharacterBody2D"]
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[node name="CharacterBody2D2" type="CharacterBody2D" parent="." groups=["player_bullet"]]
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position = Vector2(0, 11)
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("2_8kb0a")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D2"]
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scale = Vector2(-0.525, -0.6)
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texture = ExtResource("2_hragb")
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hframes = 7
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vframes = 2
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frame = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D2"]
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shape = SubResource("RectangleShape2D_dfuth")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="CharacterBody2D2"]
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[node name="CharacterBody2D3" type="CharacterBody2D" parent="." groups=["player_bullet"]]
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position = Vector2(0, 18)
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("2_8kb0a")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D3"]
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scale = Vector2(-0.525, -0.6)
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texture = ExtResource("2_hragb")
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hframes = 7
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vframes = 2
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frame = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D3"]
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shape = SubResource("RectangleShape2D_dfuth")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="CharacterBody2D3"]
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[node name="CharacterBody2D4" type="CharacterBody2D" parent="." groups=["player_bullet"]]
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position = Vector2(0, -4)
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("2_8kb0a")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D4"]
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scale = Vector2(-0.525, -0.6)
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texture = ExtResource("2_hragb")
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hframes = 7
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vframes = 2
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frame = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D4"]
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shape = SubResource("RectangleShape2D_dfuth")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="CharacterBody2D4"]
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[node name="CharacterBody2D5" type="CharacterBody2D" parent="." groups=["player_bullet"]]
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position = Vector2(0, -11)
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collision_layer = 2
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collision_mask = 2
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script = ExtResource("2_8kb0a")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D5"]
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scale = Vector2(-0.525, -0.6)
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texture = ExtResource("2_hragb")
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hframes = 7
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vframes = 2
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frame = 4
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D5"]
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shape = SubResource("RectangleShape2D_dfuth")
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="CharacterBody2D5"]
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[connection signal="screen_exited" from="CharacterBody2D/VisibleOnScreenNotifier2D" to="CharacterBody2D" method="_on_visible_on_screen_notifier_2d_screen_exited"]
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[connection signal="screen_exited" from="CharacterBody2D2/VisibleOnScreenNotifier2D" to="CharacterBody2D2" method="_on_visible_on_screen_notifier_2d_screen_exited"]
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[connection signal="screen_exited" from="CharacterBody2D3/VisibleOnScreenNotifier2D" to="CharacterBody2D3" method="_on_visible_on_screen_notifier_2d_screen_exited"]
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[connection signal="screen_exited" from="CharacterBody2D4/VisibleOnScreenNotifier2D" to="CharacterBody2D4" method="_on_visible_on_screen_notifier_2d_screen_exited"]
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[connection signal="screen_exited" from="CharacterBody2D5/VisibleOnScreenNotifier2D" to="CharacterBody2D5" method="_on_visible_on_screen_notifier_2d_screen_exited"]
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