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forked from Julian/contra
contra/Scripts/bulletP1Parent.gd
2024-11-12 18:51:04 +01:00

24 lines
728 B
GDScript

extends Node2D
const SPEED = 180.0
# Called when the node enters the scene tree for the first time.
func _ready():
get_child(0).calcFinalVelocity(0)
get_child(3).calcFinalVelocity(45)
get_child(1).calcFinalVelocity(315)
get_child(2).calcFinalVelocity(330)
get_child(4).calcFinalVelocity(60)
var allBullets = get_tree().get_nodes_in_group("player_bullet")
for b in allBullets:
get_child(0).add_collision_exception_with(b)
get_child(1).add_collision_exception_with(b)
get_child(2).add_collision_exception_with(b)
get_child(3).add_collision_exception_with(b)
get_child(4).add_collision_exception_with(b)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass