diff --git a/Assets_PixelAdventure/Main Characters/Pink 2.png.import b/Assets_PixelAdventure/Main Characters/Pink 2.png.import new file mode 100644 index 0000000..df4794e --- /dev/null +++ b/Assets_PixelAdventure/Main Characters/Pink 2.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dm6dehnbtoihy" +path="res://.godot/imported/Pink 2.png-2f70cdad5db4bfe7730179d08c3b009f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Assets_PixelAdventure/Main Characters/Pink 2.png" +dest_files=["res://.godot/imported/Pink 2.png-2f70cdad5db4bfe7730179d08c3b009f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Maps/totalTileset.tres b/Maps/totalTileset.tres index b292461..6ab66a8 100644 --- a/Maps/totalTileset.tres +++ b/Maps/totalTileset.tres @@ -6,55 +6,31 @@ texture = ExtResource("1_vo1uc") 0:10/0 = 0 0:10/0/terrain_set = 0 -0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_0/angular_velocity = 0.0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:10/0/physics_layer_1/angular_velocity = 0.0 0:10/0/terrains_peering_bit/top_right_corner = 0 0:9/0 = 0 0:9/0/terrain_set = 0 -0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_0/angular_velocity = 0.0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:9/0/physics_layer_1/angular_velocity = 0.0 0:9/0/terrains_peering_bit/right_side = 0 0:9/0/terrains_peering_bit/bottom_right_corner = 0 0:9/0/terrains_peering_bit/top_right_corner = 0 0:8/0 = 0 0:8/0/terrain_set = 0 -0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_0/angular_velocity = 0.0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:8/0/physics_layer_1/angular_velocity = 0.0 0:8/0/terrains_peering_bit/bottom_right_corner = 0 1:8/0 = 0 1:8/0/terrain_set = 0 -1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_0/angular_velocity = 0.0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:8/0/physics_layer_1/angular_velocity = 0.0 1:8/0/terrains_peering_bit/bottom_right_corner = 0 1:8/0/terrains_peering_bit/bottom_side = 0 1:8/0/terrains_peering_bit/bottom_left_corner = 0 2:8/0 = 0 2:8/0/terrain_set = 0 -2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_0/angular_velocity = 0.0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:8/0/physics_layer_1/angular_velocity = 0.0 2:8/0/terrains_peering_bit/bottom_left_corner = 0 3:8/0 = 0 3:8/0/terrain_set = 0 -3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_0/angular_velocity = 0.0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:8/0/physics_layer_1/angular_velocity = 0.0 3:8/0/terrains_peering_bit/bottom_left_corner = 0 3:8/0/terrains_peering_bit/left_side = 0 3:8/0/terrains_peering_bit/top_left_corner = 0 @@ -62,11 +38,7 @@ texture = ExtResource("1_vo1uc") 3:8/0/terrains_peering_bit/top_right_corner = 0 4:8/0 = 0 4:8/0/terrain_set = 0 -4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_0/angular_velocity = 0.0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:8/0/physics_layer_1/angular_velocity = 0.0 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/bottom_right_corner = 0 4:8/0/terrains_peering_bit/top_left_corner = 0 @@ -74,51 +46,27 @@ texture = ExtResource("1_vo1uc") 4:8/0/terrains_peering_bit/top_right_corner = 0 4:9/0 = 0 4:9/0/terrain_set = 0 -4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_0/angular_velocity = 0.0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:9/0/physics_layer_1/angular_velocity = 0.0 4:9/0/terrains_peering_bit/right_side = 0 4:9/0/terrains_peering_bit/bottom_right_corner = 0 4:9/0/terrains_peering_bit/bottom_side = 0 4:9/0/terrains_peering_bit/bottom_left_corner = 0 4:9/0/terrains_peering_bit/top_right_corner = 0 4:10/0 = 0 -4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_0/angular_velocity = 0.0 -4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:10/0/physics_layer_1/angular_velocity = 0.0 3:10/0 = 0 -3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_0/angular_velocity = 0.0 -3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0 = 0 2:10/0/terrain_set = 0 -2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_0/angular_velocity = 0.0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:10/0/physics_layer_1/angular_velocity = 0.0 2:10/0/terrains_peering_bit/top_left_corner = 0 1:10/0 = 0 1:10/0/terrain_set = 0 -1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_0/angular_velocity = 0.0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:10/0/physics_layer_1/angular_velocity = 0.0 1:10/0/terrains_peering_bit/top_left_corner = 0 1:10/0/terrains_peering_bit/top_side = 0 1:10/0/terrains_peering_bit/top_right_corner = 0 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 0 -1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_0/angular_velocity = 0.0 -1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:9/0/physics_layer_1/angular_velocity = 0.0 1:9/0/terrains_peering_bit/right_side = 0 1:9/0/terrains_peering_bit/bottom_right_corner = 0 1:9/0/terrains_peering_bit/bottom_side = 0 @@ -129,21 +77,13 @@ texture = ExtResource("1_vo1uc") 1:9/0/terrains_peering_bit/top_right_corner = 0 2:9/0 = 0 2:9/0/terrain_set = 0 -2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_0/angular_velocity = 0.0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:9/0/physics_layer_1/angular_velocity = 0.0 2:9/0/terrains_peering_bit/bottom_left_corner = 0 2:9/0/terrains_peering_bit/left_side = 0 2:9/0/terrains_peering_bit/top_left_corner = 0 3:9/0 = 0 3:9/0/terrain_set = 0 -3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_0/angular_velocity = 0.0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:9/0/physics_layer_1/angular_velocity = 0.0 3:9/0/terrains_peering_bit/bottom_right_corner = 0 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/bottom_left_corner = 0 @@ -151,30 +91,18 @@ texture = ExtResource("1_vo1uc") 3:9/0/terrains_peering_bit/top_left_corner = 0 6:10/0 = 0 6:10/0/terrain_set = 0 -6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_0/angular_velocity = 0.0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:10/0/physics_layer_1/angular_velocity = 0.0 6:10/0/terrains_peering_bit/top_right_corner = 1 6:9/0 = 0 6:9/0/terrain_set = 0 -6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_0/angular_velocity = 0.0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:9/0/physics_layer_1/angular_velocity = 0.0 6:9/0/terrains_peering_bit/right_side = 1 6:9/0/terrains_peering_bit/bottom_right_corner = 1 6:9/0/terrains_peering_bit/top_right_corner = 1 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 1 -7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_0/angular_velocity = 0.0 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:9/0/physics_layer_1/angular_velocity = 0.0 7:9/0/terrains_peering_bit/right_side = 1 7:9/0/terrains_peering_bit/bottom_right_corner = 1 7:9/0/terrains_peering_bit/bottom_side = 1 @@ -185,37 +113,21 @@ texture = ExtResource("1_vo1uc") 7:9/0/terrains_peering_bit/top_right_corner = 1 7:8/0 = 0 7:8/0/terrain_set = 0 -7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_0/angular_velocity = 0.0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:8/0/physics_layer_1/angular_velocity = 0.0 7:8/0/terrains_peering_bit/bottom_right_corner = 1 7:8/0/terrains_peering_bit/bottom_side = 1 7:8/0/terrains_peering_bit/bottom_left_corner = 1 8:8/0 = 0 8:8/0/terrain_set = 0 -8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_0/angular_velocity = 0.0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:8/0/physics_layer_1/angular_velocity = 0.0 8:8/0/terrains_peering_bit/bottom_left_corner = 1 6:8/0 = 0 6:8/0/terrain_set = 0 -6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_0/angular_velocity = 0.0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:8/0/physics_layer_1/angular_velocity = 0.0 6:8/0/terrains_peering_bit/bottom_right_corner = 1 9:8/0 = 0 9:8/0/terrain_set = 0 -9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_0/angular_velocity = 0.0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:8/0/physics_layer_1/angular_velocity = 0.0 9:8/0/terrains_peering_bit/bottom_left_corner = 1 9:8/0/terrains_peering_bit/left_side = 1 9:8/0/terrains_peering_bit/top_left_corner = 1 @@ -223,11 +135,7 @@ texture = ExtResource("1_vo1uc") 9:8/0/terrains_peering_bit/top_right_corner = 1 10:8/0 = 0 10:8/0/terrain_set = 0 -10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_0/angular_velocity = 0.0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:8/0/physics_layer_1/angular_velocity = 0.0 10:8/0/terrains_peering_bit/right_side = 1 10:8/0/terrains_peering_bit/bottom_right_corner = 1 10:8/0/terrains_peering_bit/top_left_corner = 1 @@ -235,11 +143,7 @@ texture = ExtResource("1_vo1uc") 10:8/0/terrains_peering_bit/top_right_corner = 1 10:9/0 = 0 10:9/0/terrain_set = 0 -10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_0/angular_velocity = 0.0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:9/0/physics_layer_1/angular_velocity = 0.0 10:9/0/terrains_peering_bit/right_side = 1 10:9/0/terrains_peering_bit/bottom_right_corner = 1 10:9/0/terrains_peering_bit/bottom_side = 1 @@ -247,11 +151,7 @@ texture = ExtResource("1_vo1uc") 10:9/0/terrains_peering_bit/top_right_corner = 1 9:9/0 = 0 9:9/0/terrain_set = 0 -9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_0/angular_velocity = 0.0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:9/0/physics_layer_1/angular_velocity = 0.0 9:9/0/terrains_peering_bit/bottom_right_corner = 1 9:9/0/terrains_peering_bit/bottom_side = 1 9:9/0/terrains_peering_bit/bottom_left_corner = 1 @@ -259,88 +159,48 @@ texture = ExtResource("1_vo1uc") 9:9/0/terrains_peering_bit/top_left_corner = 1 8:9/0 = 0 8:9/0/terrain_set = 0 -8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_0/angular_velocity = 0.0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:9/0/physics_layer_1/angular_velocity = 0.0 8:9/0/terrains_peering_bit/bottom_left_corner = 1 8:9/0/terrains_peering_bit/left_side = 1 8:9/0/terrains_peering_bit/top_left_corner = 1 7:10/0 = 0 7:10/0/terrain_set = 0 -7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_0/angular_velocity = 0.0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:10/0/physics_layer_1/angular_velocity = 0.0 7:10/0/terrains_peering_bit/top_left_corner = 1 7:10/0/terrains_peering_bit/top_side = 1 7:10/0/terrains_peering_bit/top_right_corner = 1 8:10/0 = 0 8:10/0/terrain_set = 0 -8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_0/angular_velocity = 0.0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:10/0/physics_layer_1/angular_velocity = 0.0 8:10/0/terrains_peering_bit/top_left_corner = 1 9:10/0 = 0 9:10/0/terrain_set = 0 -9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:10/0/physics_layer_0/angular_velocity = 0.0 -9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:10/0/physics_layer_1/angular_velocity = 0.0 10:10/0 = 0 10:10/0/terrain_set = 0 -10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:10/0/physics_layer_0/angular_velocity = 0.0 -10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:10/0/physics_layer_1/angular_velocity = 0.0 0:6/0 = 0 0:6/0/terrain_set = 0 -0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_0/angular_velocity = 0.0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:6/0/physics_layer_1/angular_velocity = 0.0 0:6/0/terrains_peering_bit/top_right_corner = 2 0:5/0 = 0 0:5/0/terrain_set = 0 -0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_0/angular_velocity = 0.0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:5/0/physics_layer_1/angular_velocity = 0.0 0:5/0/terrains_peering_bit/right_side = 2 0:5/0/terrains_peering_bit/bottom_right_corner = 2 0:5/0/terrains_peering_bit/top_right_corner = 2 0:4/0 = 0 0:4/0/terrain_set = 0 -0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_0/angular_velocity = 0.0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:4/0/physics_layer_1/angular_velocity = 0.0 0:4/0/terrains_peering_bit/bottom_right_corner = 2 1:4/0 = 0 1:4/0/terrain_set = 0 -1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_0/angular_velocity = 0.0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:4/0/physics_layer_1/angular_velocity = 0.0 1:4/0/terrains_peering_bit/bottom_right_corner = 2 1:4/0/terrains_peering_bit/bottom_side = 2 1:4/0/terrains_peering_bit/bottom_left_corner = 2 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 2 -1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_0/angular_velocity = 0.0 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:5/0/physics_layer_1/angular_velocity = 0.0 1:5/0/terrains_peering_bit/right_side = 2 1:5/0/terrains_peering_bit/bottom_right_corner = 2 1:5/0/terrains_peering_bit/bottom_side = 2 @@ -351,47 +211,27 @@ texture = ExtResource("1_vo1uc") 1:5/0/terrains_peering_bit/top_right_corner = 2 1:6/0 = 0 1:6/0/terrain_set = 0 -1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_0/angular_velocity = 0.0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:6/0/physics_layer_1/angular_velocity = 0.0 1:6/0/terrains_peering_bit/top_left_corner = 2 1:6/0/terrains_peering_bit/top_side = 2 1:6/0/terrains_peering_bit/top_right_corner = 2 2:6/0 = 0 2:6/0/terrain_set = 0 -2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_0/angular_velocity = 0.0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:6/0/physics_layer_1/angular_velocity = 0.0 2:6/0/terrains_peering_bit/top_left_corner = 2 2:5/0 = 0 2:5/0/terrain_set = 0 -2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_0/angular_velocity = 0.0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:5/0/physics_layer_1/angular_velocity = 0.0 2:5/0/terrains_peering_bit/bottom_left_corner = 2 2:5/0/terrains_peering_bit/left_side = 2 2:5/0/terrains_peering_bit/top_left_corner = 2 2:4/0 = 0 2:4/0/terrain_set = 0 -2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_0/angular_velocity = 0.0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:4/0/physics_layer_1/angular_velocity = 0.0 2:4/0/terrains_peering_bit/bottom_left_corner = 2 3:4/0 = 0 3:4/0/terrain_set = 0 -3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_0/angular_velocity = 0.0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:4/0/physics_layer_1/angular_velocity = 0.0 3:4/0/terrains_peering_bit/bottom_left_corner = 2 3:4/0/terrains_peering_bit/left_side = 2 3:4/0/terrains_peering_bit/top_left_corner = 2 @@ -399,11 +239,7 @@ texture = ExtResource("1_vo1uc") 3:4/0/terrains_peering_bit/top_right_corner = 2 3:5/0 = 0 3:5/0/terrain_set = 0 -3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_0/angular_velocity = 0.0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:5/0/physics_layer_1/angular_velocity = 0.0 3:5/0/terrains_peering_bit/bottom_right_corner = 2 3:5/0/terrains_peering_bit/bottom_side = 2 3:5/0/terrains_peering_bit/bottom_left_corner = 2 @@ -411,11 +247,7 @@ texture = ExtResource("1_vo1uc") 3:5/0/terrains_peering_bit/top_left_corner = 2 4:5/0 = 0 4:5/0/terrain_set = 0 -4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_0/angular_velocity = 0.0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:5/0/physics_layer_1/angular_velocity = 0.0 4:5/0/terrains_peering_bit/right_side = 2 4:5/0/terrains_peering_bit/bottom_right_corner = 2 4:5/0/terrains_peering_bit/bottom_side = 2 @@ -423,11 +255,7 @@ texture = ExtResource("1_vo1uc") 4:5/0/terrains_peering_bit/top_right_corner = 2 4:4/0 = 0 4:4/0/terrain_set = 0 -4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_0/angular_velocity = 0.0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:4/0/physics_layer_1/angular_velocity = 0.0 4:4/0/terrains_peering_bit/right_side = 2 4:4/0/terrains_peering_bit/bottom_right_corner = 2 4:4/0/terrains_peering_bit/top_left_corner = 2 @@ -435,48 +263,28 @@ texture = ExtResource("1_vo1uc") 4:4/0/terrains_peering_bit/top_right_corner = 2 0:2/0 = 0 0:2/0/terrain_set = 0 -0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:2/0/physics_layer_1/angular_velocity = 0.0 0:2/0/terrains_peering_bit/top_right_corner = 3 0:1/0 = 0 0:1/0/terrain_set = 0 -0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_0/angular_velocity = 0.0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:1/0/physics_layer_1/angular_velocity = 0.0 0:1/0/terrains_peering_bit/right_side = 3 0:1/0/terrains_peering_bit/bottom_right_corner = 3 0:1/0/terrains_peering_bit/top_right_corner = 3 0:0/0 = 0 0:0/0/terrain_set = 0 -0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -0:0/0/physics_layer_1/angular_velocity = 0.0 0:0/0/terrains_peering_bit/bottom_right_corner = 3 1:0/0 = 0 1:0/0/terrain_set = 0 -1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:0/0/physics_layer_1/angular_velocity = 0.0 1:0/0/terrains_peering_bit/bottom_right_corner = 3 1:0/0/terrains_peering_bit/bottom_side = 3 1:0/0/terrains_peering_bit/bottom_left_corner = 3 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 3 -1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:1/0/physics_layer_1/angular_velocity = 0.0 1:1/0/terrains_peering_bit/right_side = 3 1:1/0/terrains_peering_bit/bottom_right_corner = 3 1:1/0/terrains_peering_bit/bottom_side = 3 @@ -487,47 +295,27 @@ texture = ExtResource("1_vo1uc") 1:1/0/terrains_peering_bit/top_right_corner = 3 1:2/0 = 0 1:2/0/terrain_set = 0 -1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -1:2/0/physics_layer_1/angular_velocity = 0.0 1:2/0/terrains_peering_bit/top_left_corner = 3 1:2/0/terrains_peering_bit/top_side = 3 1:2/0/terrains_peering_bit/top_right_corner = 3 2:2/0 = 0 2:2/0/terrain_set = 0 -2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:2/0/physics_layer_1/angular_velocity = 0.0 2:2/0/terrains_peering_bit/top_left_corner = 3 2:1/0 = 0 2:1/0/terrain_set = 0 -2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:1/0/physics_layer_1/angular_velocity = 0.0 2:1/0/terrains_peering_bit/bottom_left_corner = 3 2:1/0/terrains_peering_bit/left_side = 3 2:1/0/terrains_peering_bit/top_left_corner = 3 2:0/0 = 0 2:0/0/terrain_set = 0 -2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -2:0/0/physics_layer_1/angular_velocity = 0.0 2:0/0/terrains_peering_bit/bottom_left_corner = 3 3:0/0 = 0 3:0/0/terrain_set = 0 -3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:0/0/physics_layer_1/angular_velocity = 0.0 3:0/0/terrains_peering_bit/bottom_left_corner = 3 3:0/0/terrains_peering_bit/left_side = 3 3:0/0/terrains_peering_bit/top_left_corner = 3 @@ -535,11 +323,7 @@ texture = ExtResource("1_vo1uc") 3:0/0/terrains_peering_bit/top_right_corner = 3 3:1/0 = 0 3:1/0/terrain_set = 0 -3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -3:1/0/physics_layer_1/angular_velocity = 0.0 3:1/0/terrains_peering_bit/bottom_right_corner = 3 3:1/0/terrains_peering_bit/bottom_side = 3 3:1/0/terrains_peering_bit/bottom_left_corner = 3 @@ -547,11 +331,7 @@ texture = ExtResource("1_vo1uc") 3:1/0/terrains_peering_bit/top_left_corner = 3 4:1/0 = 0 4:1/0/terrain_set = 0 -4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:1/0/physics_layer_1/angular_velocity = 0.0 4:1/0/terrains_peering_bit/right_side = 3 4:1/0/terrains_peering_bit/bottom_right_corner = 3 4:1/0/terrains_peering_bit/bottom_side = 3 @@ -559,11 +339,7 @@ texture = ExtResource("1_vo1uc") 4:1/0/terrains_peering_bit/top_right_corner = 3 4:0/0 = 0 4:0/0/terrain_set = 0 -4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -4:0/0/physics_layer_1/angular_velocity = 0.0 4:0/0/terrains_peering_bit/right_side = 3 4:0/0/terrains_peering_bit/bottom_right_corner = 3 4:0/0/terrains_peering_bit/top_left_corner = 3 @@ -571,48 +347,28 @@ texture = ExtResource("1_vo1uc") 4:0/0/terrains_peering_bit/top_right_corner = 3 6:2/0 = 0 6:2/0/terrain_set = 0 -6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:2/0/physics_layer_1/angular_velocity = 0.0 6:2/0/terrains_peering_bit/top_right_corner = 4 6:1/0 = 0 6:1/0/terrain_set = 0 -6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:1/0/physics_layer_1/angular_velocity = 0.0 6:1/0/terrains_peering_bit/right_side = 4 6:1/0/terrains_peering_bit/bottom_right_corner = 4 6:1/0/terrains_peering_bit/top_right_corner = 4 6:0/0 = 0 6:0/0/terrain_set = 0 -6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_0/angular_velocity = 0.0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:0/0/physics_layer_1/angular_velocity = 0.0 6:0/0/terrains_peering_bit/bottom_right_corner = 4 7:0/0 = 0 7:0/0/terrain_set = 0 -7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:0/0/physics_layer_1/angular_velocity = 0.0 7:0/0/terrains_peering_bit/bottom_right_corner = 4 7:0/0/terrains_peering_bit/bottom_side = 4 7:0/0/terrains_peering_bit/bottom_left_corner = 4 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 4 -7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_0/angular_velocity = 0.0 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:1/0/physics_layer_1/angular_velocity = 0.0 7:1/0/terrains_peering_bit/right_side = 4 7:1/0/terrains_peering_bit/bottom_right_corner = 4 7:1/0/terrains_peering_bit/bottom_side = 4 @@ -623,47 +379,27 @@ texture = ExtResource("1_vo1uc") 7:1/0/terrains_peering_bit/top_right_corner = 4 7:2/0 = 0 7:2/0/terrain_set = 0 -7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:2/0/physics_layer_1/angular_velocity = 0.0 7:2/0/terrains_peering_bit/top_left_corner = 4 7:2/0/terrains_peering_bit/top_side = 4 7:2/0/terrains_peering_bit/top_right_corner = 4 8:2/0 = 0 8:2/0/terrain_set = 0 -8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_0/angular_velocity = 0.0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:2/0/physics_layer_1/angular_velocity = 0.0 8:2/0/terrains_peering_bit/top_left_corner = 4 8:1/0 = 0 8:1/0/terrain_set = 0 -8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_0/angular_velocity = 0.0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:1/0/physics_layer_1/angular_velocity = 0.0 8:1/0/terrains_peering_bit/bottom_left_corner = 4 8:1/0/terrains_peering_bit/left_side = 4 8:1/0/terrains_peering_bit/top_left_corner = 4 8:0/0 = 0 8:0/0/terrain_set = 0 -8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_0/angular_velocity = 0.0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:0/0/physics_layer_1/angular_velocity = 0.0 8:0/0/terrains_peering_bit/bottom_left_corner = 4 9:0/0 = 0 9:0/0/terrain_set = 0 -9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_0/angular_velocity = 0.0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:0/0/physics_layer_1/angular_velocity = 0.0 9:0/0/terrains_peering_bit/bottom_left_corner = 4 9:0/0/terrains_peering_bit/left_side = 4 9:0/0/terrains_peering_bit/top_left_corner = 4 @@ -671,11 +407,7 @@ texture = ExtResource("1_vo1uc") 9:0/0/terrains_peering_bit/top_right_corner = 4 10:0/0 = 0 10:0/0/terrain_set = 0 -10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_0/angular_velocity = 0.0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:0/0/physics_layer_1/angular_velocity = 0.0 10:0/0/terrains_peering_bit/right_side = 4 10:0/0/terrains_peering_bit/bottom_right_corner = 4 10:0/0/terrains_peering_bit/top_left_corner = 4 @@ -683,11 +415,7 @@ texture = ExtResource("1_vo1uc") 10:0/0/terrains_peering_bit/top_right_corner = 4 10:1/0 = 0 10:1/0/terrain_set = 0 -10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_0/angular_velocity = 0.0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:1/0/physics_layer_1/angular_velocity = 0.0 10:1/0/terrains_peering_bit/right_side = 4 10:1/0/terrains_peering_bit/bottom_right_corner = 4 10:1/0/terrains_peering_bit/bottom_side = 4 @@ -695,11 +423,7 @@ texture = ExtResource("1_vo1uc") 10:1/0/terrains_peering_bit/top_right_corner = 4 9:1/0 = 0 9:1/0/terrain_set = 0 -9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_0/angular_velocity = 0.0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:1/0/physics_layer_1/angular_velocity = 0.0 9:1/0/terrains_peering_bit/bottom_right_corner = 4 9:1/0/terrains_peering_bit/bottom_side = 4 9:1/0/terrains_peering_bit/bottom_left_corner = 4 @@ -707,48 +431,28 @@ texture = ExtResource("1_vo1uc") 9:1/0/terrains_peering_bit/top_left_corner = 4 6:6/0 = 0 6:6/0/terrain_set = 0 -6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_0/angular_velocity = 0.0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:6/0/physics_layer_1/angular_velocity = 0.0 6:6/0/terrains_peering_bit/top_right_corner = 6 6:5/0 = 0 6:5/0/terrain_set = 0 -6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_0/angular_velocity = 0.0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:5/0/physics_layer_1/angular_velocity = 0.0 6:5/0/terrains_peering_bit/right_side = 6 6:5/0/terrains_peering_bit/bottom_right_corner = 6 6:5/0/terrains_peering_bit/top_right_corner = 6 6:4/0 = 0 6:4/0/terrain_set = 0 -6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_0/angular_velocity = 0.0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -6:4/0/physics_layer_1/angular_velocity = 0.0 6:4/0/terrains_peering_bit/bottom_right_corner = 6 7:4/0 = 0 7:4/0/terrain_set = 0 -7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_0/angular_velocity = 0.0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:4/0/physics_layer_1/angular_velocity = 0.0 7:4/0/terrains_peering_bit/bottom_right_corner = 6 7:4/0/terrains_peering_bit/bottom_side = 6 7:4/0/terrains_peering_bit/bottom_left_corner = 6 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 6 -7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_0/angular_velocity = 0.0 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:5/0/physics_layer_1/angular_velocity = 0.0 7:5/0/terrains_peering_bit/right_side = 6 7:5/0/terrains_peering_bit/bottom_right_corner = 6 7:5/0/terrains_peering_bit/bottom_side = 6 @@ -759,47 +463,27 @@ texture = ExtResource("1_vo1uc") 7:5/0/terrains_peering_bit/top_right_corner = 6 7:6/0 = 0 7:6/0/terrain_set = 0 -7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_0/angular_velocity = 0.0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -7:6/0/physics_layer_1/angular_velocity = 0.0 7:6/0/terrains_peering_bit/top_left_corner = 6 7:6/0/terrains_peering_bit/top_side = 6 7:6/0/terrains_peering_bit/top_right_corner = 6 8:6/0 = 0 8:6/0/terrain_set = 0 -8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_0/angular_velocity = 0.0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:6/0/physics_layer_1/angular_velocity = 0.0 8:6/0/terrains_peering_bit/top_left_corner = 6 8:5/0 = 0 8:5/0/terrain_set = 0 -8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_0/angular_velocity = 0.0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:5/0/physics_layer_1/angular_velocity = 0.0 8:5/0/terrains_peering_bit/bottom_left_corner = 6 8:5/0/terrains_peering_bit/left_side = 6 8:5/0/terrains_peering_bit/top_left_corner = 6 8:4/0 = 0 8:4/0/terrain_set = 0 -8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_0/angular_velocity = 0.0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -8:4/0/physics_layer_1/angular_velocity = 0.0 8:4/0/terrains_peering_bit/bottom_left_corner = 6 9:4/0 = 0 9:4/0/terrain_set = 0 -9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_0/angular_velocity = 0.0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:4/0/physics_layer_1/angular_velocity = 0.0 9:4/0/terrains_peering_bit/bottom_left_corner = 6 9:4/0/terrains_peering_bit/left_side = 6 9:4/0/terrains_peering_bit/top_left_corner = 6 @@ -807,11 +491,7 @@ texture = ExtResource("1_vo1uc") 9:4/0/terrains_peering_bit/top_right_corner = 6 9:5/0 = 0 9:5/0/terrain_set = 0 -9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_0/angular_velocity = 0.0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -9:5/0/physics_layer_1/angular_velocity = 0.0 9:5/0/terrains_peering_bit/bottom_right_corner = 6 9:5/0/terrains_peering_bit/bottom_side = 6 9:5/0/terrains_peering_bit/bottom_left_corner = 6 @@ -819,11 +499,7 @@ texture = ExtResource("1_vo1uc") 9:5/0/terrains_peering_bit/top_left_corner = 6 10:4/0 = 0 10:4/0/terrain_set = 0 -10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_0/angular_velocity = 0.0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:4/0/physics_layer_1/angular_velocity = 0.0 10:4/0/terrains_peering_bit/right_side = 6 10:4/0/terrains_peering_bit/bottom_right_corner = 6 10:4/0/terrains_peering_bit/top_left_corner = 6 @@ -831,11 +507,7 @@ texture = ExtResource("1_vo1uc") 10:4/0/terrains_peering_bit/top_right_corner = 6 10:5/0 = 0 10:5/0/terrain_set = 0 -10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_0/angular_velocity = 0.0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -10:5/0/physics_layer_1/angular_velocity = 0.0 10:5/0/terrains_peering_bit/right_side = 6 10:5/0/terrains_peering_bit/bottom_right_corner = 6 10:5/0/terrains_peering_bit/bottom_side = 6 @@ -844,479 +516,283 @@ texture = ExtResource("1_vo1uc") 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 5 -12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_0/angular_velocity = 0.0 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -12:1/0/physics_layer_1/angular_velocity = 0.0 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 5 -12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_0/angular_velocity = 0.0 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -12:0/0/physics_layer_1/angular_velocity = 0.0 12:0/0/terrains_peering_bit/right_side = 5 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 5 -13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_0/angular_velocity = 0.0 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:0/0/physics_layer_1/angular_velocity = 0.0 13:0/0/terrains_peering_bit/right_side = 5 13:0/0/terrains_peering_bit/left_side = 5 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 5 -13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_0/angular_velocity = 0.0 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:1/0/physics_layer_1/angular_velocity = 0.0 13:1/0/terrains_peering_bit/right_side = 5 13:1/0/terrains_peering_bit/bottom_right_corner = 5 13:1/0/terrains_peering_bit/bottom_side = 5 13:2/0 = 0 13:2/0/terrain_set = 0 13:2/0/terrain = 5 -13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_0/angular_velocity = 0.0 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:2/0/physics_layer_1/angular_velocity = 0.0 13:2/0/terrains_peering_bit/right_side = 5 13:2/0/terrains_peering_bit/top_side = 5 13:2/0/terrains_peering_bit/top_right_corner = 5 14:2/0 = 0 14:2/0/terrain_set = 0 14:2/0/terrain = 5 -14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_0/angular_velocity = 0.0 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:2/0/physics_layer_1/angular_velocity = 0.0 14:2/0/terrains_peering_bit/left_side = 5 14:2/0/terrains_peering_bit/top_left_corner = 5 14:2/0/terrains_peering_bit/top_side = 5 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 5 -14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_0/angular_velocity = 0.0 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:1/0/physics_layer_1/angular_velocity = 0.0 14:1/0/terrains_peering_bit/bottom_side = 5 14:1/0/terrains_peering_bit/bottom_left_corner = 5 14:1/0/terrains_peering_bit/left_side = 5 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 5 -14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_0/angular_velocity = 0.0 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:0/0/physics_layer_1/angular_velocity = 0.0 14:0/0/terrains_peering_bit/left_side = 5 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 5 -15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_0/angular_velocity = 0.0 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:0/0/physics_layer_1/angular_velocity = 0.0 15:0/0/terrains_peering_bit/bottom_side = 5 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 5 -15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_0/angular_velocity = 0.0 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:1/0/physics_layer_1/angular_velocity = 0.0 15:1/0/terrains_peering_bit/bottom_side = 5 15:1/0/terrains_peering_bit/top_side = 5 15:2/0 = 0 15:2/0/terrain_set = 0 15:2/0/terrain = 5 -15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_0/angular_velocity = 0.0 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:2/0/physics_layer_1/angular_velocity = 0.0 15:2/0/terrains_peering_bit/top_side = 5 12:5/0 = 0 12:5/0/terrain_set = 0 12:5/0/terrain = 5 -12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_0/angular_velocity = 0.0 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -12:5/0/physics_layer_1/angular_velocity = 0.0 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 5 -12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_0/angular_velocity = 0.0 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -12:4/0/physics_layer_1/angular_velocity = 0.0 12:4/0/terrains_peering_bit/right_side = 5 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 5 -13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_0/angular_velocity = 0.0 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:4/0/physics_layer_1/angular_velocity = 0.0 13:4/0/terrains_peering_bit/right_side = 5 13:4/0/terrains_peering_bit/left_side = 5 13:5/0 = 0 13:5/0/terrain_set = 0 13:5/0/terrain = 5 -13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_0/angular_velocity = 0.0 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:5/0/physics_layer_1/angular_velocity = 0.0 13:5/0/terrains_peering_bit/right_side = 5 13:5/0/terrains_peering_bit/bottom_right_corner = 5 13:5/0/terrains_peering_bit/bottom_side = 5 13:6/0 = 0 13:6/0/terrain_set = 0 13:6/0/terrain = 5 -13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_0/angular_velocity = 0.0 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:6/0/physics_layer_1/angular_velocity = 0.0 13:6/0/terrains_peering_bit/right_side = 5 13:6/0/terrains_peering_bit/top_side = 5 13:6/0/terrains_peering_bit/top_right_corner = 5 14:6/0 = 0 14:6/0/terrain_set = 0 14:6/0/terrain = 5 -14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_0/angular_velocity = 0.0 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:6/0/physics_layer_1/angular_velocity = 0.0 14:6/0/terrains_peering_bit/left_side = 5 14:6/0/terrains_peering_bit/top_left_corner = 5 14:6/0/terrains_peering_bit/top_side = 5 14:5/0 = 0 14:5/0/terrain_set = 0 14:5/0/terrain = 5 -14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_0/angular_velocity = 0.0 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:5/0/physics_layer_1/angular_velocity = 0.0 14:5/0/terrains_peering_bit/bottom_side = 5 14:5/0/terrains_peering_bit/bottom_left_corner = 5 14:5/0/terrains_peering_bit/left_side = 5 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 5 -14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_0/angular_velocity = 0.0 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:4/0/physics_layer_1/angular_velocity = 0.0 14:4/0/terrains_peering_bit/left_side = 5 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 5 -15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_0/angular_velocity = 0.0 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:4/0/physics_layer_1/angular_velocity = 0.0 15:4/0/terrains_peering_bit/bottom_side = 5 15:5/0 = 0 15:5/0/terrain_set = 0 15:5/0/terrain = 5 -15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_0/angular_velocity = 0.0 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:5/0/physics_layer_1/angular_velocity = 0.0 15:5/0/terrains_peering_bit/bottom_side = 5 15:5/0/terrains_peering_bit/top_side = 5 15:6/0 = 0 15:6/0/terrain_set = 0 15:6/0/terrain = 5 -15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_0/angular_velocity = 0.0 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:6/0/physics_layer_1/angular_velocity = 0.0 15:6/0/terrains_peering_bit/top_side = 5 12:9/0 = 0 12:9/0/terrain_set = 0 12:9/0/terrain = 7 -12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_0/angular_velocity = 0.0 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -12:9/0/physics_layer_1/angular_velocity = 0.0 12:8/0 = 0 12:8/0/terrain_set = 0 12:8/0/terrain = 7 -12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_0/angular_velocity = 0.0 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -12:8/0/physics_layer_1/angular_velocity = 0.0 12:8/0/terrains_peering_bit/right_side = 7 13:8/0 = 0 13:8/0/terrain_set = 0 13:8/0/terrain = 7 -13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_0/angular_velocity = 0.0 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:8/0/physics_layer_1/angular_velocity = 0.0 13:8/0/terrains_peering_bit/right_side = 7 13:8/0/terrains_peering_bit/left_side = 7 13:9/0 = 0 13:9/0/terrain_set = 0 13:9/0/terrain = 7 -13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_0/angular_velocity = 0.0 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:9/0/physics_layer_1/angular_velocity = 0.0 13:9/0/terrains_peering_bit/right_side = 7 13:9/0/terrains_peering_bit/bottom_right_corner = 7 13:9/0/terrains_peering_bit/bottom_side = 7 13:10/0 = 0 13:10/0/terrain_set = 0 13:10/0/terrain = 7 -13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_0/angular_velocity = 0.0 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -13:10/0/physics_layer_1/angular_velocity = 0.0 13:10/0/terrains_peering_bit/right_side = 7 13:10/0/terrains_peering_bit/top_side = 7 13:10/0/terrains_peering_bit/top_right_corner = 7 14:10/0 = 0 14:10/0/terrain_set = 0 14:10/0/terrain = 7 -14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_0/angular_velocity = 0.0 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:10/0/physics_layer_1/angular_velocity = 0.0 14:10/0/terrains_peering_bit/left_side = 7 14:10/0/terrains_peering_bit/top_left_corner = 7 14:10/0/terrains_peering_bit/top_side = 7 14:9/0 = 0 14:9/0/terrain_set = 0 14:9/0/terrain = 7 -14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_0/angular_velocity = 0.0 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:9/0/physics_layer_1/angular_velocity = 0.0 14:9/0/terrains_peering_bit/bottom_side = 7 14:9/0/terrains_peering_bit/bottom_left_corner = 7 14:9/0/terrains_peering_bit/left_side = 7 14:8/0 = 0 14:8/0/terrain_set = 0 14:8/0/terrain = 7 -14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_0/angular_velocity = 0.0 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -14:8/0/physics_layer_1/angular_velocity = 0.0 14:8/0/terrains_peering_bit/left_side = 7 15:8/0 = 0 15:8/0/terrain_set = 0 15:8/0/terrain = 7 -15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_0/angular_velocity = 0.0 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:8/0/physics_layer_1/angular_velocity = 0.0 15:8/0/terrains_peering_bit/bottom_side = 7 15:9/0 = 0 15:9/0/terrain_set = 0 15:9/0/terrain = 7 -15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_0/angular_velocity = 0.0 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:9/0/physics_layer_1/angular_velocity = 0.0 15:9/0/terrains_peering_bit/bottom_side = 7 15:9/0/terrains_peering_bit/top_side = 7 15:10/0 = 0 15:10/0/terrain_set = 0 15:10/0/terrain = 7 -15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_0/angular_velocity = 0.0 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -15:10/0/physics_layer_1/angular_velocity = 0.0 15:10/0/terrains_peering_bit/top_side = 7 17:9/0 = 0 17:9/0/terrain_set = 0 17:9/0/terrain = 9 -17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_0/angular_velocity = 0.0 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:9/0/physics_layer_1/angular_velocity = 0.0 17:8/0 = 0 17:8/0/terrain_set = 0 17:8/0/terrain = 9 -17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_0/angular_velocity = 0.0 17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:8/0/physics_layer_1/angular_velocity = 0.0 17:8/0/terrains_peering_bit/right_side = 9 18:8/0 = 0 18:8/0/terrain_set = 0 18:8/0/terrain = 9 -18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_0/angular_velocity = 0.0 18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:8/0/physics_layer_1/angular_velocity = 0.0 18:8/0/terrains_peering_bit/right_side = 9 18:8/0/terrains_peering_bit/left_side = 9 18:9/0 = 0 18:9/0/terrain_set = 0 18:9/0/terrain = 9 -18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_0/angular_velocity = 0.0 18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:9/0/physics_layer_1/angular_velocity = 0.0 18:9/0/terrains_peering_bit/right_side = 9 18:9/0/terrains_peering_bit/bottom_right_corner = 9 18:9/0/terrains_peering_bit/bottom_side = 9 18:10/0 = 0 18:10/0/terrain_set = 0 18:10/0/terrain = 9 -18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_0/angular_velocity = 0.0 18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:10/0/physics_layer_1/angular_velocity = 0.0 18:10/0/terrains_peering_bit/right_side = 9 18:10/0/terrains_peering_bit/top_side = 9 18:10/0/terrains_peering_bit/top_right_corner = 9 19:10/0 = 0 19:10/0/terrain_set = 0 19:10/0/terrain = 9 -19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_0/angular_velocity = 0.0 19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:10/0/physics_layer_1/angular_velocity = 0.0 19:10/0/terrains_peering_bit/left_side = 9 19:10/0/terrains_peering_bit/top_left_corner = 9 19:10/0/terrains_peering_bit/top_side = 9 19:9/0 = 0 19:9/0/terrain_set = 0 19:9/0/terrain = 9 -19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_0/angular_velocity = 0.0 19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:9/0/physics_layer_1/angular_velocity = 0.0 19:9/0/terrains_peering_bit/bottom_side = 9 19:9/0/terrains_peering_bit/bottom_left_corner = 9 19:9/0/terrains_peering_bit/left_side = 9 19:8/0 = 0 19:8/0/terrain_set = 0 19:8/0/terrain = 9 -19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_0/angular_velocity = 0.0 19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:8/0/physics_layer_1/angular_velocity = 0.0 19:8/0/terrains_peering_bit/left_side = 9 20:8/0 = 0 20:8/0/terrain_set = 0 20:8/0/terrain = 9 -20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_0/angular_velocity = 0.0 20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0) -20:8/0/physics_layer_1/angular_velocity = 0.0 20:8/0/terrains_peering_bit/bottom_side = 9 20:9/0 = 0 20:9/0/terrain_set = 0 20:9/0/terrain = 9 -20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_0/angular_velocity = 0.0 20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0) -20:9/0/physics_layer_1/angular_velocity = 0.0 20:9/0/terrains_peering_bit/bottom_side = 9 20:9/0/terrains_peering_bit/top_side = 9 20:10/0 = 0 20:10/0/terrain_set = 0 20:10/0/terrain = 9 -20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_0/angular_velocity = 0.0 20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0) -20:10/0/physics_layer_1/angular_velocity = 0.0 20:10/0/terrains_peering_bit/top_side = 9 17:6/0 = 0 17:6/0/terrain_set = 0 -17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_0/angular_velocity = 0.0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:6/0/physics_layer_1/angular_velocity = 0.0 17:6/0/terrains_peering_bit/top_right_corner = 8 17:5/0 = 0 17:5/0/terrain_set = 0 -17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_0/angular_velocity = 0.0 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:5/0/physics_layer_1/angular_velocity = 0.0 17:5/0/terrains_peering_bit/right_side = 8 17:5/0/terrains_peering_bit/bottom_right_corner = 8 17:5/0/terrains_peering_bit/top_right_corner = 8 17:4/0 = 0 17:4/0/terrain_set = 0 -17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_0/angular_velocity = 0.0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:4/0/physics_layer_1/angular_velocity = 0.0 17:4/0/terrains_peering_bit/bottom_right_corner = 8 18:4/0 = 0 18:4/0/terrain_set = 0 -18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_0/angular_velocity = 0.0 18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:4/0/physics_layer_1/angular_velocity = 0.0 18:4/0/terrains_peering_bit/bottom_right_corner = 8 18:4/0/terrains_peering_bit/bottom_side = 8 18:4/0/terrains_peering_bit/bottom_left_corner = 8 18:5/0 = 0 18:5/0/terrain_set = 0 18:5/0/terrain = 8 -18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_0/angular_velocity = 0.0 18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:5/0/physics_layer_1/angular_velocity = 0.0 18:5/0/terrains_peering_bit/right_side = 8 18:5/0/terrains_peering_bit/bottom_right_corner = 8 18:5/0/terrains_peering_bit/bottom_side = 8 @@ -1327,47 +803,27 @@ texture = ExtResource("1_vo1uc") 18:5/0/terrains_peering_bit/top_right_corner = 8 18:6/0 = 0 18:6/0/terrain_set = 0 -18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_0/angular_velocity = 0.0 18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:6/0/physics_layer_1/angular_velocity = 0.0 18:6/0/terrains_peering_bit/top_left_corner = 8 18:6/0/terrains_peering_bit/top_side = 8 18:6/0/terrains_peering_bit/top_right_corner = 8 19:6/0 = 0 19:6/0/terrain_set = 0 -19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_0/angular_velocity = 0.0 19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:6/0/physics_layer_1/angular_velocity = 0.0 19:6/0/terrains_peering_bit/top_left_corner = 8 19:5/0 = 0 19:5/0/terrain_set = 0 -19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_0/angular_velocity = 0.0 19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:5/0/physics_layer_1/angular_velocity = 0.0 19:5/0/terrains_peering_bit/bottom_left_corner = 8 19:5/0/terrains_peering_bit/left_side = 8 19:5/0/terrains_peering_bit/top_left_corner = 8 19:4/0 = 0 19:4/0/terrain_set = 0 -19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_0/angular_velocity = 0.0 19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:4/0/physics_layer_1/angular_velocity = 0.0 19:4/0/terrains_peering_bit/bottom_left_corner = 8 20:4/0 = 0 20:4/0/terrain_set = 0 -20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_0/angular_velocity = 0.0 20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -20:4/0/physics_layer_1/angular_velocity = 0.0 20:4/0/terrains_peering_bit/bottom_left_corner = 8 20:4/0/terrains_peering_bit/left_side = 8 20:4/0/terrains_peering_bit/top_left_corner = 8 @@ -1375,11 +831,7 @@ texture = ExtResource("1_vo1uc") 20:4/0/terrains_peering_bit/top_right_corner = 8 20:5/0 = 0 20:5/0/terrain_set = 0 -20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_0/angular_velocity = 0.0 20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -20:5/0/physics_layer_1/angular_velocity = 0.0 20:5/0/terrains_peering_bit/bottom_right_corner = 8 20:5/0/terrains_peering_bit/bottom_side = 8 20:5/0/terrains_peering_bit/bottom_left_corner = 8 @@ -1387,11 +839,7 @@ texture = ExtResource("1_vo1uc") 20:5/0/terrains_peering_bit/top_left_corner = 8 21:5/0 = 0 21:5/0/terrain_set = 0 -21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_0/angular_velocity = 0.0 21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0) -21:5/0/physics_layer_1/angular_velocity = 0.0 21:5/0/terrains_peering_bit/right_side = 8 21:5/0/terrains_peering_bit/bottom_right_corner = 8 21:5/0/terrains_peering_bit/bottom_side = 8 @@ -1399,77 +847,37 @@ texture = ExtResource("1_vo1uc") 21:5/0/terrains_peering_bit/top_right_corner = 8 21:4/0 = 0 21:4/0/terrain_set = 0 -21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_0/angular_velocity = 0.0 21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) -21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0) -21:4/0/physics_layer_1/angular_velocity = 0.0 21:4/0/terrains_peering_bit/right_side = 8 21:4/0/terrains_peering_bit/bottom_right_corner = 8 21:4/0/terrains_peering_bit/top_left_corner = 8 21:4/0/terrains_peering_bit/top_side = 8 21:4/0/terrains_peering_bit/top_right_corner = 8 17:0/0 = 0 -17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_0/angular_velocity = 0.0 -17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:0/0/physics_layer_1/angular_velocity = 0.0 17:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 17:0/0/physics_layer_1/polygon_0/one_way = true 18:0/0 = 0 -18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_0/angular_velocity = 0.0 -18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:0/0/physics_layer_1/angular_velocity = 0.0 18:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 18:0/0/physics_layer_1/polygon_0/one_way = true 19:0/0 = 0 -19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_0/angular_velocity = 0.0 -19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:0/0/physics_layer_1/angular_velocity = 0.0 19:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 19:0/0/physics_layer_1/polygon_0/one_way = true 19:1/0 = 0 -19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_0/angular_velocity = 0.0 -19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:1/0/physics_layer_1/angular_velocity = 0.0 19:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 19:1/0/physics_layer_1/polygon_0/one_way = true 18:1/0 = 0 -18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_0/angular_velocity = 0.0 -18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:1/0/physics_layer_1/angular_velocity = 0.0 18:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 18:1/0/physics_layer_1/polygon_0/one_way = true 17:1/0 = 0 -17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_0/angular_velocity = 0.0 -17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:1/0/physics_layer_1/angular_velocity = 0.0 17:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 17:1/0/physics_layer_1/polygon_0/one_way = true 17:2/0 = 0 -17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_0/angular_velocity = 0.0 -17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -17:2/0/physics_layer_1/angular_velocity = 0.0 17:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 17:2/0/physics_layer_1/polygon_0/one_way = true 18:2/0 = 0 -18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_0/angular_velocity = 0.0 -18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -18:2/0/physics_layer_1/angular_velocity = 0.0 18:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 18:2/0/physics_layer_1/polygon_0/one_way = true 19:2/0 = 0 -19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_0/angular_velocity = 0.0 -19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0) -19:2/0/physics_layer_1/angular_velocity = 0.0 19:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 19:2/0/physics_layer_1/polygon_0/one_way = true diff --git a/SAVEDOS.gd b/SAVEDOS.gd index af74786..e05d5c0 100644 --- a/SAVEDOS.gd +++ b/SAVEDOS.gd @@ -28,6 +28,3 @@ func save_data(): var file = FileAccess.open(SAVEFILE,FileAccess.WRITE) file.store_var(game_data) file = null - - - diff --git a/project.godot b/project.godot index 28ee90b..2b833a3 100644 --- a/project.godot +++ b/project.godot @@ -28,6 +28,10 @@ window/size/window_width_override=1280 window/size/window_height_override=720 window/stretch/mode="canvas_items" +[dotnet] + +project/assembly_name="Plataformas2d" + [editor] version_control/plugin_name="GitPlugin"