@tool extends Path2D @export var platformSpeed : float = .2 var isRight = true func _process(delta): #if Engine.is_editor_hint(): #Corre en el editor #if not Engine.is_editor_hint(): #Solo en el juego #$PlatformCharacter.global_position = $PathFollow2D.global_position if isRight: $PathFollow2D.progress_ratio += platformSpeed * delta else : $PathFollow2D.progress_ratio -= platformSpeed * delta if $PathFollow2D.progress_ratio >= .95: isRight = false elif $PathFollow2D.progress_ratio <= .05: isRight = true