JuegoClaseJulian/Trampas/sierra.gd

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GDScript3
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2024-10-26 05:47:55 +00:00
@tool
extends Node2D
var dmg = 1
@onready var sprite = $Path2D/PathFollow2D/SierraVerdadera/Sprite
@onready var path = $Path2D/PathFollow2D
@export var platformSpeed : float = .2
var isRight = true
func _process(delta):
sprite.rotate(deg_to_rad(450*delta))
#sierra.global_position = path.global_position
if isRight:
path.progress_ratio += platformSpeed * delta
else :
path.progress_ratio -= platformSpeed * delta
if path.progress_ratio >= .95:
isRight = false
elif path.progress_ratio <= .05:
isRight = true