@tool extends Node2D var dmg = 1 @onready var sprite = $Path2D/PathFollow2D/SierraVerdadera/Sprite @onready var path = $Path2D/PathFollow2D @export var platformSpeed : float = .2 var isRight = true func _process(delta): sprite.rotate(deg_to_rad(450*delta)) #sierra.global_position = path.global_position if isRight: path.progress_ratio += platformSpeed * delta else : path.progress_ratio -= platformSpeed * delta if path.progress_ratio >= .95: isRight = false elif path.progress_ratio <= .05: isRight = true