forked from Julian/JuegoClase
25 lines
530 B
GDScript
25 lines
530 B
GDScript
@tool
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extends Node2D
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var dmg = 1
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@onready var sprite = $Path2D/PathFollow2D/SierraVerdadera/Sprite
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@onready var path = $Path2D/PathFollow2D
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@export var platformSpeed : float = .2
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var isRight = true
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func _process(delta):
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sprite.rotate(deg_to_rad(450*delta))
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#sierra.global_position = path.global_position
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if isRight:
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path.progress_ratio += platformSpeed * delta
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else :
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path.progress_ratio -= platformSpeed * delta
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if path.progress_ratio >= .95:
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isRight = false
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elif path.progress_ratio <= .05:
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isRight = true
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