[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://baqd18h56j0g4"] [ext_resource type="Texture2D" uid="uid://cbmb5cipyhb2u" path="res://Assets_PixelAdventure/Terrain/Terrain (16x16).png" id="1_vo1uc"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0wifg"] texture = ExtResource("1_vo1uc") 0:10/0 = 0 0:10/0/terrain_set = 0 0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:10/0/terrains_peering_bit/top_right_corner = 0 0:9/0 = 0 0:9/0/terrain_set = 0 0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:9/0/terrains_peering_bit/right_side = 0 0:9/0/terrains_peering_bit/bottom_right_corner = 0 0:9/0/terrains_peering_bit/top_right_corner = 0 0:8/0 = 0 0:8/0/terrain_set = 0 0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:8/0/terrains_peering_bit/bottom_right_corner = 0 1:8/0 = 0 1:8/0/terrain_set = 0 1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:8/0/terrains_peering_bit/bottom_right_corner = 0 1:8/0/terrains_peering_bit/bottom_side = 0 1:8/0/terrains_peering_bit/bottom_left_corner = 0 2:8/0 = 0 2:8/0/terrain_set = 0 2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:8/0/terrains_peering_bit/bottom_left_corner = 0 3:8/0 = 0 3:8/0/terrain_set = 0 3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:8/0/terrains_peering_bit/bottom_left_corner = 0 3:8/0/terrains_peering_bit/left_side = 0 3:8/0/terrains_peering_bit/top_left_corner = 0 3:8/0/terrains_peering_bit/top_side = 0 3:8/0/terrains_peering_bit/top_right_corner = 0 4:8/0 = 0 4:8/0/terrain_set = 0 4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:8/0/terrains_peering_bit/right_side = 0 4:8/0/terrains_peering_bit/bottom_right_corner = 0 4:8/0/terrains_peering_bit/top_left_corner = 0 4:8/0/terrains_peering_bit/top_side = 0 4:8/0/terrains_peering_bit/top_right_corner = 0 4:9/0 = 0 4:9/0/terrain_set = 0 4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:9/0/terrains_peering_bit/right_side = 0 4:9/0/terrains_peering_bit/bottom_right_corner = 0 4:9/0/terrains_peering_bit/bottom_side = 0 4:9/0/terrains_peering_bit/bottom_left_corner = 0 4:9/0/terrains_peering_bit/top_right_corner = 0 4:10/0 = 0 3:10/0 = 0 2:10/0 = 0 2:10/0/terrain_set = 0 2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:10/0/terrains_peering_bit/top_left_corner = 0 1:10/0 = 0 1:10/0/terrain_set = 0 1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:10/0/terrains_peering_bit/top_left_corner = 0 1:10/0/terrains_peering_bit/top_side = 0 1:10/0/terrains_peering_bit/top_right_corner = 0 1:9/0 = 0 1:9/0/terrain_set = 0 1:9/0/terrain = 0 1:9/0/terrains_peering_bit/right_side = 0 1:9/0/terrains_peering_bit/bottom_right_corner = 0 1:9/0/terrains_peering_bit/bottom_side = 0 1:9/0/terrains_peering_bit/bottom_left_corner = 0 1:9/0/terrains_peering_bit/left_side = 0 1:9/0/terrains_peering_bit/top_left_corner = 0 1:9/0/terrains_peering_bit/top_side = 0 1:9/0/terrains_peering_bit/top_right_corner = 0 2:9/0 = 0 2:9/0/terrain_set = 0 2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:9/0/terrains_peering_bit/bottom_left_corner = 0 2:9/0/terrains_peering_bit/left_side = 0 2:9/0/terrains_peering_bit/top_left_corner = 0 3:9/0 = 0 3:9/0/terrain_set = 0 3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:9/0/terrains_peering_bit/bottom_right_corner = 0 3:9/0/terrains_peering_bit/bottom_side = 0 3:9/0/terrains_peering_bit/bottom_left_corner = 0 3:9/0/terrains_peering_bit/left_side = 0 3:9/0/terrains_peering_bit/top_left_corner = 0 6:10/0 = 0 6:10/0/terrain_set = 0 6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:10/0/terrains_peering_bit/top_right_corner = 1 6:9/0 = 0 6:9/0/terrain_set = 0 6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:9/0/terrains_peering_bit/right_side = 1 6:9/0/terrains_peering_bit/bottom_right_corner = 1 6:9/0/terrains_peering_bit/top_right_corner = 1 7:9/0 = 0 7:9/0/terrain_set = 0 7:9/0/terrain = 1 7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:9/0/terrains_peering_bit/right_side = 1 7:9/0/terrains_peering_bit/bottom_right_corner = 1 7:9/0/terrains_peering_bit/bottom_side = 1 7:9/0/terrains_peering_bit/bottom_left_corner = 1 7:9/0/terrains_peering_bit/left_side = 1 7:9/0/terrains_peering_bit/top_left_corner = 1 7:9/0/terrains_peering_bit/top_side = 1 7:9/0/terrains_peering_bit/top_right_corner = 1 7:8/0 = 0 7:8/0/terrain_set = 0 7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:8/0/terrains_peering_bit/bottom_right_corner = 1 7:8/0/terrains_peering_bit/bottom_side = 1 7:8/0/terrains_peering_bit/bottom_left_corner = 1 8:8/0 = 0 8:8/0/terrain_set = 0 8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:8/0/terrains_peering_bit/bottom_left_corner = 1 6:8/0 = 0 6:8/0/terrain_set = 0 6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:8/0/terrains_peering_bit/bottom_right_corner = 1 9:8/0 = 0 9:8/0/terrain_set = 0 9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:8/0/terrains_peering_bit/bottom_left_corner = 1 9:8/0/terrains_peering_bit/left_side = 1 9:8/0/terrains_peering_bit/top_left_corner = 1 9:8/0/terrains_peering_bit/top_side = 1 9:8/0/terrains_peering_bit/top_right_corner = 1 10:8/0 = 0 10:8/0/terrain_set = 0 10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:8/0/terrains_peering_bit/right_side = 1 10:8/0/terrains_peering_bit/bottom_right_corner = 1 10:8/0/terrains_peering_bit/top_left_corner = 1 10:8/0/terrains_peering_bit/top_side = 1 10:8/0/terrains_peering_bit/top_right_corner = 1 10:9/0 = 0 10:9/0/terrain_set = 0 10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:9/0/terrains_peering_bit/right_side = 1 10:9/0/terrains_peering_bit/bottom_right_corner = 1 10:9/0/terrains_peering_bit/bottom_side = 1 10:9/0/terrains_peering_bit/bottom_left_corner = 1 10:9/0/terrains_peering_bit/top_right_corner = 1 9:9/0 = 0 9:9/0/terrain_set = 0 9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:9/0/terrains_peering_bit/bottom_right_corner = 1 9:9/0/terrains_peering_bit/bottom_side = 1 9:9/0/terrains_peering_bit/bottom_left_corner = 1 9:9/0/terrains_peering_bit/left_side = 1 9:9/0/terrains_peering_bit/top_left_corner = 1 8:9/0 = 0 8:9/0/terrain_set = 0 8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:9/0/terrains_peering_bit/bottom_left_corner = 1 8:9/0/terrains_peering_bit/left_side = 1 8:9/0/terrains_peering_bit/top_left_corner = 1 7:10/0 = 0 7:10/0/terrain_set = 0 7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:10/0/terrains_peering_bit/top_left_corner = 1 7:10/0/terrains_peering_bit/top_side = 1 7:10/0/terrains_peering_bit/top_right_corner = 1 8:10/0 = 0 8:10/0/terrain_set = 0 8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:10/0/terrains_peering_bit/top_left_corner = 1 9:10/0 = 0 9:10/0/terrain_set = 0 10:10/0 = 0 10:10/0/terrain_set = 0 0:6/0 = 0 0:6/0/terrain_set = 0 0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:6/0/terrains_peering_bit/top_right_corner = 2 0:5/0 = 0 0:5/0/terrain_set = 0 0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:5/0/terrains_peering_bit/right_side = 2 0:5/0/terrains_peering_bit/bottom_right_corner = 2 0:5/0/terrains_peering_bit/top_right_corner = 2 0:4/0 = 0 0:4/0/terrain_set = 0 0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:4/0/terrains_peering_bit/bottom_right_corner = 2 1:4/0 = 0 1:4/0/terrain_set = 0 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:4/0/terrains_peering_bit/bottom_right_corner = 2 1:4/0/terrains_peering_bit/bottom_side = 2 1:4/0/terrains_peering_bit/bottom_left_corner = 2 1:5/0 = 0 1:5/0/terrain_set = 0 1:5/0/terrain = 2 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:5/0/terrains_peering_bit/right_side = 2 1:5/0/terrains_peering_bit/bottom_right_corner = 2 1:5/0/terrains_peering_bit/bottom_side = 2 1:5/0/terrains_peering_bit/bottom_left_corner = 2 1:5/0/terrains_peering_bit/left_side = 2 1:5/0/terrains_peering_bit/top_left_corner = 2 1:5/0/terrains_peering_bit/top_side = 2 1:5/0/terrains_peering_bit/top_right_corner = 2 1:6/0 = 0 1:6/0/terrain_set = 0 1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:6/0/terrains_peering_bit/top_left_corner = 2 1:6/0/terrains_peering_bit/top_side = 2 1:6/0/terrains_peering_bit/top_right_corner = 2 2:6/0 = 0 2:6/0/terrain_set = 0 2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:6/0/terrains_peering_bit/top_left_corner = 2 2:5/0 = 0 2:5/0/terrain_set = 0 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:5/0/terrains_peering_bit/bottom_left_corner = 2 2:5/0/terrains_peering_bit/left_side = 2 2:5/0/terrains_peering_bit/top_left_corner = 2 2:4/0 = 0 2:4/0/terrain_set = 0 2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:4/0/terrains_peering_bit/bottom_left_corner = 2 3:4/0 = 0 3:4/0/terrain_set = 0 3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:4/0/terrains_peering_bit/bottom_left_corner = 2 3:4/0/terrains_peering_bit/left_side = 2 3:4/0/terrains_peering_bit/top_left_corner = 2 3:4/0/terrains_peering_bit/top_side = 2 3:4/0/terrains_peering_bit/top_right_corner = 2 3:5/0 = 0 3:5/0/terrain_set = 0 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:5/0/terrains_peering_bit/bottom_right_corner = 2 3:5/0/terrains_peering_bit/bottom_side = 2 3:5/0/terrains_peering_bit/bottom_left_corner = 2 3:5/0/terrains_peering_bit/left_side = 2 3:5/0/terrains_peering_bit/top_left_corner = 2 4:5/0 = 0 4:5/0/terrain_set = 0 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:5/0/terrains_peering_bit/right_side = 2 4:5/0/terrains_peering_bit/bottom_right_corner = 2 4:5/0/terrains_peering_bit/bottom_side = 2 4:5/0/terrains_peering_bit/bottom_left_corner = 2 4:5/0/terrains_peering_bit/top_right_corner = 2 4:4/0 = 0 4:4/0/terrain_set = 0 4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:4/0/terrains_peering_bit/right_side = 2 4:4/0/terrains_peering_bit/bottom_right_corner = 2 4:4/0/terrains_peering_bit/top_left_corner = 2 4:4/0/terrains_peering_bit/top_side = 2 4:4/0/terrains_peering_bit/top_right_corner = 2 0:2/0 = 0 0:2/0/terrain_set = 0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0/terrains_peering_bit/top_right_corner = 3 0:1/0 = 0 0:1/0/terrain_set = 0 0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:1/0/terrains_peering_bit/right_side = 3 0:1/0/terrains_peering_bit/bottom_right_corner = 3 0:1/0/terrains_peering_bit/top_right_corner = 3 0:0/0 = 0 0:0/0/terrain_set = 0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:0/0/terrains_peering_bit/bottom_right_corner = 3 1:0/0 = 0 1:0/0/terrain_set = 0 1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:0/0/terrains_peering_bit/bottom_right_corner = 3 1:0/0/terrains_peering_bit/bottom_side = 3 1:0/0/terrains_peering_bit/bottom_left_corner = 3 1:1/0 = 0 1:1/0/terrain_set = 0 1:1/0/terrain = 3 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:1/0/terrains_peering_bit/right_side = 3 1:1/0/terrains_peering_bit/bottom_right_corner = 3 1:1/0/terrains_peering_bit/bottom_side = 3 1:1/0/terrains_peering_bit/bottom_left_corner = 3 1:1/0/terrains_peering_bit/left_side = 3 1:1/0/terrains_peering_bit/top_left_corner = 3 1:1/0/terrains_peering_bit/top_side = 3 1:1/0/terrains_peering_bit/top_right_corner = 3 1:2/0 = 0 1:2/0/terrain_set = 0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0/terrains_peering_bit/top_left_corner = 3 1:2/0/terrains_peering_bit/top_side = 3 1:2/0/terrains_peering_bit/top_right_corner = 3 2:2/0 = 0 2:2/0/terrain_set = 0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0/terrains_peering_bit/top_left_corner = 3 2:1/0 = 0 2:1/0/terrain_set = 0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:1/0/terrains_peering_bit/bottom_left_corner = 3 2:1/0/terrains_peering_bit/left_side = 3 2:1/0/terrains_peering_bit/top_left_corner = 3 2:0/0 = 0 2:0/0/terrain_set = 0 2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:0/0/terrains_peering_bit/bottom_left_corner = 3 3:0/0 = 0 3:0/0/terrain_set = 0 3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:0/0/terrains_peering_bit/bottom_left_corner = 3 3:0/0/terrains_peering_bit/left_side = 3 3:0/0/terrains_peering_bit/top_left_corner = 3 3:0/0/terrains_peering_bit/top_side = 3 3:0/0/terrains_peering_bit/top_right_corner = 3 3:1/0 = 0 3:1/0/terrain_set = 0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0/terrains_peering_bit/bottom_right_corner = 3 3:1/0/terrains_peering_bit/bottom_side = 3 3:1/0/terrains_peering_bit/bottom_left_corner = 3 3:1/0/terrains_peering_bit/left_side = 3 3:1/0/terrains_peering_bit/top_left_corner = 3 4:1/0 = 0 4:1/0/terrain_set = 0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0/terrains_peering_bit/right_side = 3 4:1/0/terrains_peering_bit/bottom_right_corner = 3 4:1/0/terrains_peering_bit/bottom_side = 3 4:1/0/terrains_peering_bit/bottom_left_corner = 3 4:1/0/terrains_peering_bit/top_right_corner = 3 4:0/0 = 0 4:0/0/terrain_set = 0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:0/0/terrains_peering_bit/right_side = 3 4:0/0/terrains_peering_bit/bottom_right_corner = 3 4:0/0/terrains_peering_bit/top_left_corner = 3 4:0/0/terrains_peering_bit/top_side = 3 4:0/0/terrains_peering_bit/top_right_corner = 3 6:2/0 = 0 6:2/0/terrain_set = 0 6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:2/0/terrains_peering_bit/top_right_corner = 4 6:1/0 = 0 6:1/0/terrain_set = 0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0/terrains_peering_bit/right_side = 4 6:1/0/terrains_peering_bit/bottom_right_corner = 4 6:1/0/terrains_peering_bit/top_right_corner = 4 6:0/0 = 0 6:0/0/terrain_set = 0 6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0/terrains_peering_bit/bottom_right_corner = 4 7:0/0 = 0 7:0/0/terrain_set = 0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:0/0/terrains_peering_bit/bottom_right_corner = 4 7:0/0/terrains_peering_bit/bottom_side = 4 7:0/0/terrains_peering_bit/bottom_left_corner = 4 7:1/0 = 0 7:1/0/terrain_set = 0 7:1/0/terrain = 4 7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:1/0/terrains_peering_bit/right_side = 4 7:1/0/terrains_peering_bit/bottom_right_corner = 4 7:1/0/terrains_peering_bit/bottom_side = 4 7:1/0/terrains_peering_bit/bottom_left_corner = 4 7:1/0/terrains_peering_bit/left_side = 4 7:1/0/terrains_peering_bit/top_left_corner = 4 7:1/0/terrains_peering_bit/top_side = 4 7:1/0/terrains_peering_bit/top_right_corner = 4 7:2/0 = 0 7:2/0/terrain_set = 0 7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:2/0/terrains_peering_bit/top_left_corner = 4 7:2/0/terrains_peering_bit/top_side = 4 7:2/0/terrains_peering_bit/top_right_corner = 4 8:2/0 = 0 8:2/0/terrain_set = 0 8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:2/0/terrains_peering_bit/top_left_corner = 4 8:1/0 = 0 8:1/0/terrain_set = 0 8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:1/0/terrains_peering_bit/bottom_left_corner = 4 8:1/0/terrains_peering_bit/left_side = 4 8:1/0/terrains_peering_bit/top_left_corner = 4 8:0/0 = 0 8:0/0/terrain_set = 0 8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:0/0/terrains_peering_bit/bottom_left_corner = 4 9:0/0 = 0 9:0/0/terrain_set = 0 9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:0/0/terrains_peering_bit/bottom_left_corner = 4 9:0/0/terrains_peering_bit/left_side = 4 9:0/0/terrains_peering_bit/top_left_corner = 4 9:0/0/terrains_peering_bit/top_side = 4 9:0/0/terrains_peering_bit/top_right_corner = 4 10:0/0 = 0 10:0/0/terrain_set = 0 10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:0/0/terrains_peering_bit/right_side = 4 10:0/0/terrains_peering_bit/bottom_right_corner = 4 10:0/0/terrains_peering_bit/top_left_corner = 4 10:0/0/terrains_peering_bit/top_side = 4 10:0/0/terrains_peering_bit/top_right_corner = 4 10:1/0 = 0 10:1/0/terrain_set = 0 10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:1/0/terrains_peering_bit/right_side = 4 10:1/0/terrains_peering_bit/bottom_right_corner = 4 10:1/0/terrains_peering_bit/bottom_side = 4 10:1/0/terrains_peering_bit/bottom_left_corner = 4 10:1/0/terrains_peering_bit/top_right_corner = 4 9:1/0 = 0 9:1/0/terrain_set = 0 9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:1/0/terrains_peering_bit/bottom_right_corner = 4 9:1/0/terrains_peering_bit/bottom_side = 4 9:1/0/terrains_peering_bit/bottom_left_corner = 4 9:1/0/terrains_peering_bit/left_side = 4 9:1/0/terrains_peering_bit/top_left_corner = 4 6:6/0 = 0 6:6/0/terrain_set = 0 6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:6/0/terrains_peering_bit/top_right_corner = 6 6:5/0 = 0 6:5/0/terrain_set = 0 6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:5/0/terrains_peering_bit/right_side = 6 6:5/0/terrains_peering_bit/bottom_right_corner = 6 6:5/0/terrains_peering_bit/top_right_corner = 6 6:4/0 = 0 6:4/0/terrain_set = 0 6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:4/0/terrains_peering_bit/bottom_right_corner = 6 7:4/0 = 0 7:4/0/terrain_set = 0 7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:4/0/terrains_peering_bit/bottom_right_corner = 6 7:4/0/terrains_peering_bit/bottom_side = 6 7:4/0/terrains_peering_bit/bottom_left_corner = 6 7:5/0 = 0 7:5/0/terrain_set = 0 7:5/0/terrain = 6 7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:5/0/terrains_peering_bit/right_side = 6 7:5/0/terrains_peering_bit/bottom_right_corner = 6 7:5/0/terrains_peering_bit/bottom_side = 6 7:5/0/terrains_peering_bit/bottom_left_corner = 6 7:5/0/terrains_peering_bit/left_side = 6 7:5/0/terrains_peering_bit/top_left_corner = 6 7:5/0/terrains_peering_bit/top_side = 6 7:5/0/terrains_peering_bit/top_right_corner = 6 7:6/0 = 0 7:6/0/terrain_set = 0 7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 7:6/0/terrains_peering_bit/top_left_corner = 6 7:6/0/terrains_peering_bit/top_side = 6 7:6/0/terrains_peering_bit/top_right_corner = 6 8:6/0 = 0 8:6/0/terrain_set = 0 8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:6/0/terrains_peering_bit/top_left_corner = 6 8:5/0 = 0 8:5/0/terrain_set = 0 8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:5/0/terrains_peering_bit/bottom_left_corner = 6 8:5/0/terrains_peering_bit/left_side = 6 8:5/0/terrains_peering_bit/top_left_corner = 6 8:4/0 = 0 8:4/0/terrain_set = 0 8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 8:4/0/terrains_peering_bit/bottom_left_corner = 6 9:4/0 = 0 9:4/0/terrain_set = 0 9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:4/0/terrains_peering_bit/bottom_left_corner = 6 9:4/0/terrains_peering_bit/left_side = 6 9:4/0/terrains_peering_bit/top_left_corner = 6 9:4/0/terrains_peering_bit/top_side = 6 9:4/0/terrains_peering_bit/top_right_corner = 6 9:5/0 = 0 9:5/0/terrain_set = 0 9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 9:5/0/terrains_peering_bit/bottom_right_corner = 6 9:5/0/terrains_peering_bit/bottom_side = 6 9:5/0/terrains_peering_bit/bottom_left_corner = 6 9:5/0/terrains_peering_bit/left_side = 6 9:5/0/terrains_peering_bit/top_left_corner = 6 10:4/0 = 0 10:4/0/terrain_set = 0 10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:4/0/terrains_peering_bit/right_side = 6 10:4/0/terrains_peering_bit/bottom_right_corner = 6 10:4/0/terrains_peering_bit/top_left_corner = 6 10:4/0/terrains_peering_bit/top_side = 6 10:4/0/terrains_peering_bit/top_right_corner = 6 10:5/0 = 0 10:5/0/terrain_set = 0 10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 10:5/0/terrains_peering_bit/right_side = 6 10:5/0/terrains_peering_bit/bottom_right_corner = 6 10:5/0/terrains_peering_bit/bottom_side = 6 10:5/0/terrains_peering_bit/bottom_left_corner = 6 10:5/0/terrains_peering_bit/top_right_corner = 6 12:1/0 = 0 12:1/0/terrain_set = 0 12:1/0/terrain = 5 12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:0/0 = 0 12:0/0/terrain_set = 0 12:0/0/terrain = 5 12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:0/0/terrains_peering_bit/right_side = 5 13:0/0 = 0 13:0/0/terrain_set = 0 13:0/0/terrain = 5 13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:0/0/terrains_peering_bit/right_side = 5 13:0/0/terrains_peering_bit/left_side = 5 13:1/0 = 0 13:1/0/terrain_set = 0 13:1/0/terrain = 5 13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:1/0/terrains_peering_bit/right_side = 5 13:1/0/terrains_peering_bit/bottom_right_corner = 5 13:1/0/terrains_peering_bit/bottom_side = 5 13:2/0 = 0 13:2/0/terrain_set = 0 13:2/0/terrain = 5 13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:2/0/terrains_peering_bit/right_side = 5 13:2/0/terrains_peering_bit/top_side = 5 13:2/0/terrains_peering_bit/top_right_corner = 5 14:2/0 = 0 14:2/0/terrain_set = 0 14:2/0/terrain = 5 14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:2/0/terrains_peering_bit/left_side = 5 14:2/0/terrains_peering_bit/top_left_corner = 5 14:2/0/terrains_peering_bit/top_side = 5 14:1/0 = 0 14:1/0/terrain_set = 0 14:1/0/terrain = 5 14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:1/0/terrains_peering_bit/bottom_side = 5 14:1/0/terrains_peering_bit/bottom_left_corner = 5 14:1/0/terrains_peering_bit/left_side = 5 14:0/0 = 0 14:0/0/terrain_set = 0 14:0/0/terrain = 5 14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:0/0/terrains_peering_bit/left_side = 5 15:0/0 = 0 15:0/0/terrain_set = 0 15:0/0/terrain = 5 15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:0/0/terrains_peering_bit/bottom_side = 5 15:1/0 = 0 15:1/0/terrain_set = 0 15:1/0/terrain = 5 15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:1/0/terrains_peering_bit/bottom_side = 5 15:1/0/terrains_peering_bit/top_side = 5 15:2/0 = 0 15:2/0/terrain_set = 0 15:2/0/terrain = 5 15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:2/0/terrains_peering_bit/top_side = 5 12:5/0 = 0 12:5/0/terrain_set = 0 12:5/0/terrain = 5 12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0 = 0 12:4/0/terrain_set = 0 12:4/0/terrain = 5 12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:4/0/terrains_peering_bit/right_side = 5 13:4/0 = 0 13:4/0/terrain_set = 0 13:4/0/terrain = 5 13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:4/0/terrains_peering_bit/right_side = 5 13:4/0/terrains_peering_bit/left_side = 5 13:5/0 = 0 13:5/0/terrain_set = 0 13:5/0/terrain = 5 13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:5/0/terrains_peering_bit/right_side = 5 13:5/0/terrains_peering_bit/bottom_right_corner = 5 13:5/0/terrains_peering_bit/bottom_side = 5 13:6/0 = 0 13:6/0/terrain_set = 0 13:6/0/terrain = 5 13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:6/0/terrains_peering_bit/right_side = 5 13:6/0/terrains_peering_bit/top_side = 5 13:6/0/terrains_peering_bit/top_right_corner = 5 14:6/0 = 0 14:6/0/terrain_set = 0 14:6/0/terrain = 5 14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:6/0/terrains_peering_bit/left_side = 5 14:6/0/terrains_peering_bit/top_left_corner = 5 14:6/0/terrains_peering_bit/top_side = 5 14:5/0 = 0 14:5/0/terrain_set = 0 14:5/0/terrain = 5 14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:5/0/terrains_peering_bit/bottom_side = 5 14:5/0/terrains_peering_bit/bottom_left_corner = 5 14:5/0/terrains_peering_bit/left_side = 5 14:4/0 = 0 14:4/0/terrain_set = 0 14:4/0/terrain = 5 14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:4/0/terrains_peering_bit/left_side = 5 15:4/0 = 0 15:4/0/terrain_set = 0 15:4/0/terrain = 5 15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:4/0/terrains_peering_bit/bottom_side = 5 15:5/0 = 0 15:5/0/terrain_set = 0 15:5/0/terrain = 5 15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:5/0/terrains_peering_bit/bottom_side = 5 15:5/0/terrains_peering_bit/top_side = 5 15:6/0 = 0 15:6/0/terrain_set = 0 15:6/0/terrain = 5 15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:6/0/terrains_peering_bit/top_side = 5 12:9/0 = 0 12:9/0/terrain_set = 0 12:9/0/terrain = 7 12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0 = 0 12:8/0/terrain_set = 0 12:8/0/terrain = 7 12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 12:8/0/terrains_peering_bit/right_side = 7 13:8/0 = 0 13:8/0/terrain_set = 0 13:8/0/terrain = 7 13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:8/0/terrains_peering_bit/right_side = 7 13:8/0/terrains_peering_bit/left_side = 7 13:9/0 = 0 13:9/0/terrain_set = 0 13:9/0/terrain = 7 13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:9/0/terrains_peering_bit/right_side = 7 13:9/0/terrains_peering_bit/bottom_right_corner = 7 13:9/0/terrains_peering_bit/bottom_side = 7 13:10/0 = 0 13:10/0/terrain_set = 0 13:10/0/terrain = 7 13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 13:10/0/terrains_peering_bit/right_side = 7 13:10/0/terrains_peering_bit/top_side = 7 13:10/0/terrains_peering_bit/top_right_corner = 7 14:10/0 = 0 14:10/0/terrain_set = 0 14:10/0/terrain = 7 14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:10/0/terrains_peering_bit/left_side = 7 14:10/0/terrains_peering_bit/top_left_corner = 7 14:10/0/terrains_peering_bit/top_side = 7 14:9/0 = 0 14:9/0/terrain_set = 0 14:9/0/terrain = 7 14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:9/0/terrains_peering_bit/bottom_side = 7 14:9/0/terrains_peering_bit/bottom_left_corner = 7 14:9/0/terrains_peering_bit/left_side = 7 14:8/0 = 0 14:8/0/terrain_set = 0 14:8/0/terrain = 7 14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 14:8/0/terrains_peering_bit/left_side = 7 15:8/0 = 0 15:8/0/terrain_set = 0 15:8/0/terrain = 7 15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:8/0/terrains_peering_bit/bottom_side = 7 15:9/0 = 0 15:9/0/terrain_set = 0 15:9/0/terrain = 7 15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:9/0/terrains_peering_bit/bottom_side = 7 15:9/0/terrains_peering_bit/top_side = 7 15:10/0 = 0 15:10/0/terrain_set = 0 15:10/0/terrain = 7 15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 15:10/0/terrains_peering_bit/top_side = 7 17:9/0 = 0 17:9/0/terrain_set = 0 17:9/0/terrain = 9 17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:8/0 = 0 17:8/0/terrain_set = 0 17:8/0/terrain = 9 17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:8/0/terrains_peering_bit/right_side = 9 18:8/0 = 0 18:8/0/terrain_set = 0 18:8/0/terrain = 9 18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:8/0/terrains_peering_bit/right_side = 9 18:8/0/terrains_peering_bit/left_side = 9 18:9/0 = 0 18:9/0/terrain_set = 0 18:9/0/terrain = 9 18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:9/0/terrains_peering_bit/right_side = 9 18:9/0/terrains_peering_bit/bottom_right_corner = 9 18:9/0/terrains_peering_bit/bottom_side = 9 18:10/0 = 0 18:10/0/terrain_set = 0 18:10/0/terrain = 9 18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:10/0/terrains_peering_bit/right_side = 9 18:10/0/terrains_peering_bit/top_side = 9 18:10/0/terrains_peering_bit/top_right_corner = 9 19:10/0 = 0 19:10/0/terrain_set = 0 19:10/0/terrain = 9 19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:10/0/terrains_peering_bit/left_side = 9 19:10/0/terrains_peering_bit/top_left_corner = 9 19:10/0/terrains_peering_bit/top_side = 9 19:9/0 = 0 19:9/0/terrain_set = 0 19:9/0/terrain = 9 19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:9/0/terrains_peering_bit/bottom_side = 9 19:9/0/terrains_peering_bit/bottom_left_corner = 9 19:9/0/terrains_peering_bit/left_side = 9 19:8/0 = 0 19:8/0/terrain_set = 0 19:8/0/terrain = 9 19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:8/0/terrains_peering_bit/left_side = 9 20:8/0 = 0 20:8/0/terrain_set = 0 20:8/0/terrain = 9 20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:8/0/terrains_peering_bit/bottom_side = 9 20:9/0 = 0 20:9/0/terrain_set = 0 20:9/0/terrain = 9 20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:9/0/terrains_peering_bit/bottom_side = 9 20:9/0/terrains_peering_bit/top_side = 9 20:10/0 = 0 20:10/0/terrain_set = 0 20:10/0/terrain = 9 20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:10/0/terrains_peering_bit/top_side = 9 17:6/0 = 0 17:6/0/terrain_set = 0 17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:6/0/terrains_peering_bit/top_right_corner = 8 17:5/0 = 0 17:5/0/terrain_set = 0 17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:5/0/terrains_peering_bit/right_side = 8 17:5/0/terrains_peering_bit/bottom_right_corner = 8 17:5/0/terrains_peering_bit/top_right_corner = 8 17:4/0 = 0 17:4/0/terrain_set = 0 17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 17:4/0/terrains_peering_bit/bottom_right_corner = 8 18:4/0 = 0 18:4/0/terrain_set = 0 18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:4/0/terrains_peering_bit/bottom_right_corner = 8 18:4/0/terrains_peering_bit/bottom_side = 8 18:4/0/terrains_peering_bit/bottom_left_corner = 8 18:5/0 = 0 18:5/0/terrain_set = 0 18:5/0/terrain = 8 18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:5/0/terrains_peering_bit/right_side = 8 18:5/0/terrains_peering_bit/bottom_right_corner = 8 18:5/0/terrains_peering_bit/bottom_side = 8 18:5/0/terrains_peering_bit/bottom_left_corner = 8 18:5/0/terrains_peering_bit/left_side = 8 18:5/0/terrains_peering_bit/top_left_corner = 8 18:5/0/terrains_peering_bit/top_side = 8 18:5/0/terrains_peering_bit/top_right_corner = 8 18:6/0 = 0 18:6/0/terrain_set = 0 18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 18:6/0/terrains_peering_bit/top_left_corner = 8 18:6/0/terrains_peering_bit/top_side = 8 18:6/0/terrains_peering_bit/top_right_corner = 8 19:6/0 = 0 19:6/0/terrain_set = 0 19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:6/0/terrains_peering_bit/top_left_corner = 8 19:5/0 = 0 19:5/0/terrain_set = 0 19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:5/0/terrains_peering_bit/bottom_left_corner = 8 19:5/0/terrains_peering_bit/left_side = 8 19:5/0/terrains_peering_bit/top_left_corner = 8 19:4/0 = 0 19:4/0/terrain_set = 0 19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 19:4/0/terrains_peering_bit/bottom_left_corner = 8 20:4/0 = 0 20:4/0/terrain_set = 0 20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:4/0/terrains_peering_bit/bottom_left_corner = 8 20:4/0/terrains_peering_bit/left_side = 8 20:4/0/terrains_peering_bit/top_left_corner = 8 20:4/0/terrains_peering_bit/top_side = 8 20:4/0/terrains_peering_bit/top_right_corner = 8 20:5/0 = 0 20:5/0/terrain_set = 0 20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 20:5/0/terrains_peering_bit/bottom_right_corner = 8 20:5/0/terrains_peering_bit/bottom_side = 8 20:5/0/terrains_peering_bit/bottom_left_corner = 8 20:5/0/terrains_peering_bit/left_side = 8 20:5/0/terrains_peering_bit/top_left_corner = 8 21:5/0 = 0 21:5/0/terrain_set = 0 21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:5/0/terrains_peering_bit/right_side = 8 21:5/0/terrains_peering_bit/bottom_right_corner = 8 21:5/0/terrains_peering_bit/bottom_side = 8 21:5/0/terrains_peering_bit/bottom_left_corner = 8 21:5/0/terrains_peering_bit/top_right_corner = 8 21:4/0 = 0 21:4/0/terrain_set = 0 21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 21:4/0/terrains_peering_bit/right_side = 8 21:4/0/terrains_peering_bit/bottom_right_corner = 8 21:4/0/terrains_peering_bit/top_left_corner = 8 21:4/0/terrains_peering_bit/top_side = 8 21:4/0/terrains_peering_bit/top_right_corner = 8 17:0/0 = 0 17:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 17:0/0/physics_layer_1/polygon_0/one_way = true 18:0/0 = 0 18:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 18:0/0/physics_layer_1/polygon_0/one_way = true 19:0/0 = 0 19:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 19:0/0/physics_layer_1/polygon_0/one_way = true 19:1/0 = 0 19:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 19:1/0/physics_layer_1/polygon_0/one_way = true 18:1/0 = 0 18:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 18:1/0/physics_layer_1/polygon_0/one_way = true 17:1/0 = 0 17:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 17:1/0/physics_layer_1/polygon_0/one_way = true 17:2/0 = 0 17:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 17:2/0/physics_layer_1/polygon_0/one_way = true 18:2/0 = 0 18:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 18:2/0/physics_layer_1/polygon_0/one_way = true 19:2/0 = 0 19:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3) 19:2/0/physics_layer_1/polygon_0/one_way = true [resource] physics_layer_0/collision_layer = 4 physics_layer_0/collision_mask = 7 physics_layer_1/collision_layer = 4 physics_layer_1/collision_mask = 7 terrain_set_0/mode = 0 terrain_set_0/terrain_0/name = "Terrain 0" terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1) terrain_set_0/terrain_1/name = "Terrain 1" terrain_set_0/terrain_1/color = Color(0.768627, 0, 0.564706, 1) terrain_set_0/terrain_2/name = "Terrain 2" terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1) terrain_set_0/terrain_3/name = "Terrain 3" terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1) terrain_set_0/terrain_4/name = "Terrain 4" terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1) terrain_set_0/terrain_5/name = "Terrain 5" terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1) terrain_set_0/terrain_6/name = "Terrain 6" terrain_set_0/terrain_6/color = Color(0.25, 0.5, 0.40625, 1) terrain_set_0/terrain_7/name = "Terrain 7" terrain_set_0/terrain_7/color = Color(0.25, 0.5, 0.5, 1) terrain_set_0/terrain_8/name = "Terrain 8" terrain_set_0/terrain_8/color = Color(0.25, 0.40625, 0.5, 1) terrain_set_0/terrain_9/name = "Terrain 9" terrain_set_0/terrain_9/color = Color(0.25, 0.3125, 0.5, 1) terrain_set_1/mode = 0 sources/0 = SubResource("TileSetAtlasSource_0wifg")