extends Node # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_button_pressed(): get_tree().change_scene_to_file("res://Player/world.tscn") func _on_button_2_pressed(): get_tree().quit() func _on_button_3_pressed(): DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)