extends Node const SAVEFILE = "user://SAVEFILE.save" var game_data = { "NUMERO" : 12, "NivelDelJugador" : 0, "ArmasDelJugador" : 12, "HPMAX" : 100, "NUEVO_VALOR" : 100 } func _ready(): load_data() print(game_data) func load_data(): var file = FileAccess.open(SAVEFILE,FileAccess.READ) print(file) if file == null: save_data() else: game_data = file.get_var() save_data() file = null func save_data(): var file = FileAccess.open(SAVEFILE,FileAccess.WRITE) file.store_var(game_data) file = null