forked from Julian/JuegoClase
21 lines
537 B
GDScript
21 lines
537 B
GDScript
extends PlayerState
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func state_enter_state(msg := {}):
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player.velocity.y = 0
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anim_player.play("wallSlide")
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func state_physics_process(delta):
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player.velocity.y += player.gravity*.1
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var direccion = Input.get_axis("ui_left","ui_right")
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player.velocity.x = direccion * player.speed
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player.move_and_slide()
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if player.is_on_floor():
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state_machine.transition_to("Idle")
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elif !player.is_on_wall():
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state_machine.transition_to("Idle")
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elif Input.is_action_just_pressed("ui_accept"):
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state_machine.transition_to("wallJump")
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