forked from Julian/JuegoClase
1504 lines
66 KiB
Plaintext
1504 lines
66 KiB
Plaintext
[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://baqd18h56j0g4"]
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[ext_resource type="Texture2D" uid="uid://cbmb5cipyhb2u" path="res://Assets_PixelAdventure/Terrain/Terrain (16x16).png" id="1_vo1uc"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0wifg"]
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texture = ExtResource("1_vo1uc")
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0:10/0 = 0
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0:10/0/terrain_set = 0
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0:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:10/0/physics_layer_0/angular_velocity = 0.0
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0:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:10/0/physics_layer_1/angular_velocity = 0.0
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0:10/0/terrains_peering_bit/top_right_corner = 0
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0:9/0 = 0
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0:9/0/terrain_set = 0
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0:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:9/0/physics_layer_0/angular_velocity = 0.0
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0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:9/0/physics_layer_1/angular_velocity = 0.0
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0:9/0/terrains_peering_bit/right_side = 0
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0:9/0/terrains_peering_bit/bottom_right_corner = 0
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0:9/0/terrains_peering_bit/top_right_corner = 0
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0:8/0 = 0
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0:8/0/terrain_set = 0
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0:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:8/0/physics_layer_0/angular_velocity = 0.0
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0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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0:8/0/physics_layer_1/angular_velocity = 0.0
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0:8/0/terrains_peering_bit/bottom_right_corner = 0
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1:8/0 = 0
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1:8/0/terrain_set = 0
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1:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:8/0/physics_layer_0/angular_velocity = 0.0
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1:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:8/0/physics_layer_1/angular_velocity = 0.0
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1:8/0/terrains_peering_bit/bottom_right_corner = 0
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1:8/0/terrains_peering_bit/bottom_side = 0
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1:8/0/terrains_peering_bit/bottom_left_corner = 0
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2:8/0 = 0
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2:8/0/terrain_set = 0
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2:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:8/0/physics_layer_0/angular_velocity = 0.0
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2:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:8/0/physics_layer_1/angular_velocity = 0.0
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2:8/0/terrains_peering_bit/bottom_left_corner = 0
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3:8/0 = 0
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3:8/0/terrain_set = 0
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3:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:8/0/physics_layer_0/angular_velocity = 0.0
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3:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:8/0/physics_layer_1/angular_velocity = 0.0
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3:8/0/terrains_peering_bit/bottom_left_corner = 0
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3:8/0/terrains_peering_bit/left_side = 0
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3:8/0/terrains_peering_bit/top_left_corner = 0
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3:8/0/terrains_peering_bit/top_side = 0
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3:8/0/terrains_peering_bit/top_right_corner = 0
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4:8/0 = 0
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4:8/0/terrain_set = 0
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4:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:8/0/physics_layer_0/angular_velocity = 0.0
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4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:8/0/physics_layer_1/angular_velocity = 0.0
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4:8/0/terrains_peering_bit/right_side = 0
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4:8/0/terrains_peering_bit/bottom_right_corner = 0
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4:8/0/terrains_peering_bit/top_left_corner = 0
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4:8/0/terrains_peering_bit/top_side = 0
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4:8/0/terrains_peering_bit/top_right_corner = 0
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4:9/0 = 0
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4:9/0/terrain_set = 0
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4:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:9/0/physics_layer_0/angular_velocity = 0.0
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4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:9/0/physics_layer_1/angular_velocity = 0.0
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4:9/0/terrains_peering_bit/right_side = 0
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4:9/0/terrains_peering_bit/bottom_right_corner = 0
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4:9/0/terrains_peering_bit/bottom_side = 0
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4:9/0/terrains_peering_bit/bottom_left_corner = 0
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4:9/0/terrains_peering_bit/top_right_corner = 0
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4:10/0 = 0
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4:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:10/0/physics_layer_0/angular_velocity = 0.0
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4:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:10/0/physics_layer_1/angular_velocity = 0.0
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3:10/0 = 0
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3:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:10/0/physics_layer_0/angular_velocity = 0.0
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3:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:10/0/physics_layer_1/angular_velocity = 0.0
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2:10/0 = 0
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2:10/0/terrain_set = 0
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2:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:10/0/physics_layer_0/angular_velocity = 0.0
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2:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:10/0/physics_layer_1/angular_velocity = 0.0
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2:10/0/terrains_peering_bit/top_left_corner = 0
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1:10/0 = 0
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1:10/0/terrain_set = 0
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1:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:10/0/physics_layer_0/angular_velocity = 0.0
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1:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:10/0/physics_layer_1/angular_velocity = 0.0
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1:10/0/terrains_peering_bit/top_left_corner = 0
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1:10/0/terrains_peering_bit/top_side = 0
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1:10/0/terrains_peering_bit/top_right_corner = 0
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1:9/0 = 0
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1:9/0/terrain_set = 0
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1:9/0/terrain = 0
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1:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:9/0/physics_layer_0/angular_velocity = 0.0
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1:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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1:9/0/physics_layer_1/angular_velocity = 0.0
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1:9/0/terrains_peering_bit/right_side = 0
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1:9/0/terrains_peering_bit/bottom_right_corner = 0
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1:9/0/terrains_peering_bit/bottom_side = 0
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1:9/0/terrains_peering_bit/bottom_left_corner = 0
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1:9/0/terrains_peering_bit/left_side = 0
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1:9/0/terrains_peering_bit/top_left_corner = 0
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1:9/0/terrains_peering_bit/top_side = 0
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1:9/0/terrains_peering_bit/top_right_corner = 0
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2:9/0 = 0
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2:9/0/terrain_set = 0
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2:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:9/0/physics_layer_0/angular_velocity = 0.0
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2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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2:9/0/physics_layer_1/angular_velocity = 0.0
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2:9/0/terrains_peering_bit/bottom_left_corner = 0
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2:9/0/terrains_peering_bit/left_side = 0
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2:9/0/terrains_peering_bit/top_left_corner = 0
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3:9/0 = 0
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3:9/0/terrain_set = 0
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3:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:9/0/physics_layer_0/angular_velocity = 0.0
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3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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3:9/0/physics_layer_1/angular_velocity = 0.0
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3:9/0/terrains_peering_bit/bottom_right_corner = 0
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3:9/0/terrains_peering_bit/bottom_side = 0
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3:9/0/terrains_peering_bit/bottom_left_corner = 0
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3:9/0/terrains_peering_bit/left_side = 0
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3:9/0/terrains_peering_bit/top_left_corner = 0
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6:10/0 = 0
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6:10/0/terrain_set = 0
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6:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:10/0/physics_layer_0/angular_velocity = 0.0
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6:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:10/0/physics_layer_1/angular_velocity = 0.0
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6:10/0/terrains_peering_bit/top_right_corner = 1
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6:9/0 = 0
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6:9/0/terrain_set = 0
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6:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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6:9/0/physics_layer_0/angular_velocity = 0.0
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6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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6:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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6:9/0/physics_layer_1/angular_velocity = 0.0
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6:9/0/terrains_peering_bit/right_side = 1
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6:9/0/terrains_peering_bit/bottom_right_corner = 1
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6:9/0/terrains_peering_bit/top_right_corner = 1
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7:9/0 = 0
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7:9/0/terrain_set = 0
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7:9/0/terrain = 1
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7:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:9/0/physics_layer_0/angular_velocity = 0.0
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7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
7:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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7:9/0/physics_layer_1/angular_velocity = 0.0
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7:9/0/terrains_peering_bit/right_side = 1
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7:9/0/terrains_peering_bit/bottom_right_corner = 1
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7:9/0/terrains_peering_bit/bottom_side = 1
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7:9/0/terrains_peering_bit/bottom_left_corner = 1
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7:9/0/terrains_peering_bit/left_side = 1
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7:9/0/terrains_peering_bit/top_left_corner = 1
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7:9/0/terrains_peering_bit/top_side = 1
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7:9/0/terrains_peering_bit/top_right_corner = 1
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7:8/0 = 0
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7:8/0/terrain_set = 0
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7:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
7:8/0/physics_layer_0/angular_velocity = 0.0
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7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
7:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
7:8/0/physics_layer_1/angular_velocity = 0.0
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7:8/0/terrains_peering_bit/bottom_right_corner = 1
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7:8/0/terrains_peering_bit/bottom_side = 1
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|
7:8/0/terrains_peering_bit/bottom_left_corner = 1
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|
8:8/0 = 0
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|
8:8/0/terrain_set = 0
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|
8:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
8:8/0/physics_layer_0/angular_velocity = 0.0
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|
8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
8:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
8:8/0/physics_layer_1/angular_velocity = 0.0
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8:8/0/terrains_peering_bit/bottom_left_corner = 1
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6:8/0 = 0
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6:8/0/terrain_set = 0
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|
6:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
6:8/0/physics_layer_0/angular_velocity = 0.0
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|
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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|
6:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
6:8/0/physics_layer_1/angular_velocity = 0.0
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|
6:8/0/terrains_peering_bit/bottom_right_corner = 1
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|
9:8/0 = 0
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9:8/0/terrain_set = 0
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|
9:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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|
9:8/0/physics_layer_0/angular_velocity = 0.0
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|
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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|
9:8/0/physics_layer_1/angular_velocity = 0.0
|
|
9:8/0/terrains_peering_bit/bottom_left_corner = 1
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|
9:8/0/terrains_peering_bit/left_side = 1
|
|
9:8/0/terrains_peering_bit/top_left_corner = 1
|
|
9:8/0/terrains_peering_bit/top_side = 1
|
|
9:8/0/terrains_peering_bit/top_right_corner = 1
|
|
10:8/0 = 0
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|
10:8/0/terrain_set = 0
|
|
10:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_0/angular_velocity = 0.0
|
|
10:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:8/0/physics_layer_1/angular_velocity = 0.0
|
|
10:8/0/terrains_peering_bit/right_side = 1
|
|
10:8/0/terrains_peering_bit/bottom_right_corner = 1
|
|
10:8/0/terrains_peering_bit/top_left_corner = 1
|
|
10:8/0/terrains_peering_bit/top_side = 1
|
|
10:8/0/terrains_peering_bit/top_right_corner = 1
|
|
10:9/0 = 0
|
|
10:9/0/terrain_set = 0
|
|
10:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_0/angular_velocity = 0.0
|
|
10:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:9/0/physics_layer_1/angular_velocity = 0.0
|
|
10:9/0/terrains_peering_bit/right_side = 1
|
|
10:9/0/terrains_peering_bit/bottom_right_corner = 1
|
|
10:9/0/terrains_peering_bit/bottom_side = 1
|
|
10:9/0/terrains_peering_bit/bottom_left_corner = 1
|
|
10:9/0/terrains_peering_bit/top_right_corner = 1
|
|
9:9/0 = 0
|
|
9:9/0/terrain_set = 0
|
|
9:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_0/angular_velocity = 0.0
|
|
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:9/0/physics_layer_1/angular_velocity = 0.0
|
|
9:9/0/terrains_peering_bit/bottom_right_corner = 1
|
|
9:9/0/terrains_peering_bit/bottom_side = 1
|
|
9:9/0/terrains_peering_bit/bottom_left_corner = 1
|
|
9:9/0/terrains_peering_bit/left_side = 1
|
|
9:9/0/terrains_peering_bit/top_left_corner = 1
|
|
8:9/0 = 0
|
|
8:9/0/terrain_set = 0
|
|
8:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_0/angular_velocity = 0.0
|
|
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:9/0/physics_layer_1/angular_velocity = 0.0
|
|
8:9/0/terrains_peering_bit/bottom_left_corner = 1
|
|
8:9/0/terrains_peering_bit/left_side = 1
|
|
8:9/0/terrains_peering_bit/top_left_corner = 1
|
|
7:10/0 = 0
|
|
7:10/0/terrain_set = 0
|
|
7:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_0/angular_velocity = 0.0
|
|
7:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:10/0/physics_layer_1/angular_velocity = 0.0
|
|
7:10/0/terrains_peering_bit/top_left_corner = 1
|
|
7:10/0/terrains_peering_bit/top_side = 1
|
|
7:10/0/terrains_peering_bit/top_right_corner = 1
|
|
8:10/0 = 0
|
|
8:10/0/terrain_set = 0
|
|
8:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_0/angular_velocity = 0.0
|
|
8:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:10/0/physics_layer_1/angular_velocity = 0.0
|
|
8:10/0/terrains_peering_bit/top_left_corner = 1
|
|
9:10/0 = 0
|
|
9:10/0/terrain_set = 0
|
|
9:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_0/angular_velocity = 0.0
|
|
9:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:10/0/physics_layer_1/angular_velocity = 0.0
|
|
10:10/0 = 0
|
|
10:10/0/terrain_set = 0
|
|
10:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_0/angular_velocity = 0.0
|
|
10:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:10/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0 = 0
|
|
0:6/0/terrain_set = 0
|
|
0:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_0/angular_velocity = 0.0
|
|
0:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:6/0/physics_layer_1/angular_velocity = 0.0
|
|
0:6/0/terrains_peering_bit/top_right_corner = 2
|
|
0:5/0 = 0
|
|
0:5/0/terrain_set = 0
|
|
0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_0/angular_velocity = 0.0
|
|
0:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:5/0/physics_layer_1/angular_velocity = 0.0
|
|
0:5/0/terrains_peering_bit/right_side = 2
|
|
0:5/0/terrains_peering_bit/bottom_right_corner = 2
|
|
0:5/0/terrains_peering_bit/top_right_corner = 2
|
|
0:4/0 = 0
|
|
0:4/0/terrain_set = 0
|
|
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_0/angular_velocity = 0.0
|
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:4/0/physics_layer_1/angular_velocity = 0.0
|
|
0:4/0/terrains_peering_bit/bottom_right_corner = 2
|
|
1:4/0 = 0
|
|
1:4/0/terrain_set = 0
|
|
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_0/angular_velocity = 0.0
|
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:4/0/physics_layer_1/angular_velocity = 0.0
|
|
1:4/0/terrains_peering_bit/bottom_right_corner = 2
|
|
1:4/0/terrains_peering_bit/bottom_side = 2
|
|
1:4/0/terrains_peering_bit/bottom_left_corner = 2
|
|
1:5/0 = 0
|
|
1:5/0/terrain_set = 0
|
|
1:5/0/terrain = 2
|
|
1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_0/angular_velocity = 0.0
|
|
1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:5/0/physics_layer_1/angular_velocity = 0.0
|
|
1:5/0/terrains_peering_bit/right_side = 2
|
|
1:5/0/terrains_peering_bit/bottom_right_corner = 2
|
|
1:5/0/terrains_peering_bit/bottom_side = 2
|
|
1:5/0/terrains_peering_bit/bottom_left_corner = 2
|
|
1:5/0/terrains_peering_bit/left_side = 2
|
|
1:5/0/terrains_peering_bit/top_left_corner = 2
|
|
1:5/0/terrains_peering_bit/top_side = 2
|
|
1:5/0/terrains_peering_bit/top_right_corner = 2
|
|
1:6/0 = 0
|
|
1:6/0/terrain_set = 0
|
|
1:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_0/angular_velocity = 0.0
|
|
1:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:6/0/physics_layer_1/angular_velocity = 0.0
|
|
1:6/0/terrains_peering_bit/top_left_corner = 2
|
|
1:6/0/terrains_peering_bit/top_side = 2
|
|
1:6/0/terrains_peering_bit/top_right_corner = 2
|
|
2:6/0 = 0
|
|
2:6/0/terrain_set = 0
|
|
2:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_0/angular_velocity = 0.0
|
|
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:6/0/physics_layer_1/angular_velocity = 0.0
|
|
2:6/0/terrains_peering_bit/top_left_corner = 2
|
|
2:5/0 = 0
|
|
2:5/0/terrain_set = 0
|
|
2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_0/angular_velocity = 0.0
|
|
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:5/0/physics_layer_1/angular_velocity = 0.0
|
|
2:5/0/terrains_peering_bit/bottom_left_corner = 2
|
|
2:5/0/terrains_peering_bit/left_side = 2
|
|
2:5/0/terrains_peering_bit/top_left_corner = 2
|
|
2:4/0 = 0
|
|
2:4/0/terrain_set = 0
|
|
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_0/angular_velocity = 0.0
|
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:4/0/physics_layer_1/angular_velocity = 0.0
|
|
2:4/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:4/0 = 0
|
|
3:4/0/terrain_set = 0
|
|
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_0/angular_velocity = 0.0
|
|
3:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:4/0/physics_layer_1/angular_velocity = 0.0
|
|
3:4/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:4/0/terrains_peering_bit/left_side = 2
|
|
3:4/0/terrains_peering_bit/top_left_corner = 2
|
|
3:4/0/terrains_peering_bit/top_side = 2
|
|
3:4/0/terrains_peering_bit/top_right_corner = 2
|
|
3:5/0 = 0
|
|
3:5/0/terrain_set = 0
|
|
3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_0/angular_velocity = 0.0
|
|
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:5/0/physics_layer_1/angular_velocity = 0.0
|
|
3:5/0/terrains_peering_bit/bottom_right_corner = 2
|
|
3:5/0/terrains_peering_bit/bottom_side = 2
|
|
3:5/0/terrains_peering_bit/bottom_left_corner = 2
|
|
3:5/0/terrains_peering_bit/left_side = 2
|
|
3:5/0/terrains_peering_bit/top_left_corner = 2
|
|
4:5/0 = 0
|
|
4:5/0/terrain_set = 0
|
|
4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_0/angular_velocity = 0.0
|
|
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:5/0/physics_layer_1/angular_velocity = 0.0
|
|
4:5/0/terrains_peering_bit/right_side = 2
|
|
4:5/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:5/0/terrains_peering_bit/bottom_side = 2
|
|
4:5/0/terrains_peering_bit/bottom_left_corner = 2
|
|
4:5/0/terrains_peering_bit/top_right_corner = 2
|
|
4:4/0 = 0
|
|
4:4/0/terrain_set = 0
|
|
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_0/angular_velocity = 0.0
|
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:4/0/physics_layer_1/angular_velocity = 0.0
|
|
4:4/0/terrains_peering_bit/right_side = 2
|
|
4:4/0/terrains_peering_bit/bottom_right_corner = 2
|
|
4:4/0/terrains_peering_bit/top_left_corner = 2
|
|
4:4/0/terrains_peering_bit/top_side = 2
|
|
4:4/0/terrains_peering_bit/top_right_corner = 2
|
|
0:2/0 = 0
|
|
0:2/0/terrain_set = 0
|
|
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_0/angular_velocity = 0.0
|
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:2/0/physics_layer_1/angular_velocity = 0.0
|
|
0:2/0/terrains_peering_bit/top_right_corner = 3
|
|
0:1/0 = 0
|
|
0:1/0/terrain_set = 0
|
|
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_0/angular_velocity = 0.0
|
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:1/0/physics_layer_1/angular_velocity = 0.0
|
|
0:1/0/terrains_peering_bit/right_side = 3
|
|
0:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
0:1/0/terrains_peering_bit/top_right_corner = 3
|
|
0:0/0 = 0
|
|
0:0/0/terrain_set = 0
|
|
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_0/angular_velocity = 0.0
|
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
0:0/0/physics_layer_1/angular_velocity = 0.0
|
|
0:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
1:0/0 = 0
|
|
1:0/0/terrain_set = 0
|
|
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_0/angular_velocity = 0.0
|
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:0/0/physics_layer_1/angular_velocity = 0.0
|
|
1:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
1:0/0/terrains_peering_bit/bottom_side = 3
|
|
1:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
1:1/0 = 0
|
|
1:1/0/terrain_set = 0
|
|
1:1/0/terrain = 3
|
|
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_0/angular_velocity = 0.0
|
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:1/0/physics_layer_1/angular_velocity = 0.0
|
|
1:1/0/terrains_peering_bit/right_side = 3
|
|
1:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
1:1/0/terrains_peering_bit/bottom_side = 3
|
|
1:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
1:1/0/terrains_peering_bit/left_side = 3
|
|
1:1/0/terrains_peering_bit/top_left_corner = 3
|
|
1:1/0/terrains_peering_bit/top_side = 3
|
|
1:1/0/terrains_peering_bit/top_right_corner = 3
|
|
1:2/0 = 0
|
|
1:2/0/terrain_set = 0
|
|
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_0/angular_velocity = 0.0
|
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
1:2/0/physics_layer_1/angular_velocity = 0.0
|
|
1:2/0/terrains_peering_bit/top_left_corner = 3
|
|
1:2/0/terrains_peering_bit/top_side = 3
|
|
1:2/0/terrains_peering_bit/top_right_corner = 3
|
|
2:2/0 = 0
|
|
2:2/0/terrain_set = 0
|
|
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_0/angular_velocity = 0.0
|
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:2/0/physics_layer_1/angular_velocity = 0.0
|
|
2:2/0/terrains_peering_bit/top_left_corner = 3
|
|
2:1/0 = 0
|
|
2:1/0/terrain_set = 0
|
|
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_0/angular_velocity = 0.0
|
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:1/0/physics_layer_1/angular_velocity = 0.0
|
|
2:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
2:1/0/terrains_peering_bit/left_side = 3
|
|
2:1/0/terrains_peering_bit/top_left_corner = 3
|
|
2:0/0 = 0
|
|
2:0/0/terrain_set = 0
|
|
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_0/angular_velocity = 0.0
|
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
2:0/0/physics_layer_1/angular_velocity = 0.0
|
|
2:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
3:0/0 = 0
|
|
3:0/0/terrain_set = 0
|
|
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_0/angular_velocity = 0.0
|
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:0/0/physics_layer_1/angular_velocity = 0.0
|
|
3:0/0/terrains_peering_bit/bottom_left_corner = 3
|
|
3:0/0/terrains_peering_bit/left_side = 3
|
|
3:0/0/terrains_peering_bit/top_left_corner = 3
|
|
3:0/0/terrains_peering_bit/top_side = 3
|
|
3:0/0/terrains_peering_bit/top_right_corner = 3
|
|
3:1/0 = 0
|
|
3:1/0/terrain_set = 0
|
|
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_0/angular_velocity = 0.0
|
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
3:1/0/physics_layer_1/angular_velocity = 0.0
|
|
3:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
3:1/0/terrains_peering_bit/bottom_side = 3
|
|
3:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
3:1/0/terrains_peering_bit/left_side = 3
|
|
3:1/0/terrains_peering_bit/top_left_corner = 3
|
|
4:1/0 = 0
|
|
4:1/0/terrain_set = 0
|
|
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_0/angular_velocity = 0.0
|
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:1/0/physics_layer_1/angular_velocity = 0.0
|
|
4:1/0/terrains_peering_bit/right_side = 3
|
|
4:1/0/terrains_peering_bit/bottom_right_corner = 3
|
|
4:1/0/terrains_peering_bit/bottom_side = 3
|
|
4:1/0/terrains_peering_bit/bottom_left_corner = 3
|
|
4:1/0/terrains_peering_bit/top_right_corner = 3
|
|
4:0/0 = 0
|
|
4:0/0/terrain_set = 0
|
|
4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_0/angular_velocity = 0.0
|
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
4:0/0/physics_layer_1/angular_velocity = 0.0
|
|
4:0/0/terrains_peering_bit/right_side = 3
|
|
4:0/0/terrains_peering_bit/bottom_right_corner = 3
|
|
4:0/0/terrains_peering_bit/top_left_corner = 3
|
|
4:0/0/terrains_peering_bit/top_side = 3
|
|
4:0/0/terrains_peering_bit/top_right_corner = 3
|
|
6:2/0 = 0
|
|
6:2/0/terrain_set = 0
|
|
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_0/angular_velocity = 0.0
|
|
6:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:2/0/physics_layer_1/angular_velocity = 0.0
|
|
6:2/0/terrains_peering_bit/top_right_corner = 4
|
|
6:1/0 = 0
|
|
6:1/0/terrain_set = 0
|
|
6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_0/angular_velocity = 0.0
|
|
6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:1/0/physics_layer_1/angular_velocity = 0.0
|
|
6:1/0/terrains_peering_bit/right_side = 4
|
|
6:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
6:1/0/terrains_peering_bit/top_right_corner = 4
|
|
6:0/0 = 0
|
|
6:0/0/terrain_set = 0
|
|
6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_0/angular_velocity = 0.0
|
|
6:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:0/0/physics_layer_1/angular_velocity = 0.0
|
|
6:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
7:0/0 = 0
|
|
7:0/0/terrain_set = 0
|
|
7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_0/angular_velocity = 0.0
|
|
7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:0/0/physics_layer_1/angular_velocity = 0.0
|
|
7:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
7:0/0/terrains_peering_bit/bottom_side = 4
|
|
7:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
7:1/0 = 0
|
|
7:1/0/terrain_set = 0
|
|
7:1/0/terrain = 4
|
|
7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_0/angular_velocity = 0.0
|
|
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:1/0/physics_layer_1/angular_velocity = 0.0
|
|
7:1/0/terrains_peering_bit/right_side = 4
|
|
7:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
7:1/0/terrains_peering_bit/bottom_side = 4
|
|
7:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
7:1/0/terrains_peering_bit/left_side = 4
|
|
7:1/0/terrains_peering_bit/top_left_corner = 4
|
|
7:1/0/terrains_peering_bit/top_side = 4
|
|
7:1/0/terrains_peering_bit/top_right_corner = 4
|
|
7:2/0 = 0
|
|
7:2/0/terrain_set = 0
|
|
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_0/angular_velocity = 0.0
|
|
7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:2/0/physics_layer_1/angular_velocity = 0.0
|
|
7:2/0/terrains_peering_bit/top_left_corner = 4
|
|
7:2/0/terrains_peering_bit/top_side = 4
|
|
7:2/0/terrains_peering_bit/top_right_corner = 4
|
|
8:2/0 = 0
|
|
8:2/0/terrain_set = 0
|
|
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_0/angular_velocity = 0.0
|
|
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:2/0/physics_layer_1/angular_velocity = 0.0
|
|
8:2/0/terrains_peering_bit/top_left_corner = 4
|
|
8:1/0 = 0
|
|
8:1/0/terrain_set = 0
|
|
8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_0/angular_velocity = 0.0
|
|
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:1/0/physics_layer_1/angular_velocity = 0.0
|
|
8:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
8:1/0/terrains_peering_bit/left_side = 4
|
|
8:1/0/terrains_peering_bit/top_left_corner = 4
|
|
8:0/0 = 0
|
|
8:0/0/terrain_set = 0
|
|
8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_0/angular_velocity = 0.0
|
|
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:0/0/physics_layer_1/angular_velocity = 0.0
|
|
8:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
9:0/0 = 0
|
|
9:0/0/terrain_set = 0
|
|
9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_0/angular_velocity = 0.0
|
|
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:0/0/physics_layer_1/angular_velocity = 0.0
|
|
9:0/0/terrains_peering_bit/bottom_left_corner = 4
|
|
9:0/0/terrains_peering_bit/left_side = 4
|
|
9:0/0/terrains_peering_bit/top_left_corner = 4
|
|
9:0/0/terrains_peering_bit/top_side = 4
|
|
9:0/0/terrains_peering_bit/top_right_corner = 4
|
|
10:0/0 = 0
|
|
10:0/0/terrain_set = 0
|
|
10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_0/angular_velocity = 0.0
|
|
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:0/0/physics_layer_1/angular_velocity = 0.0
|
|
10:0/0/terrains_peering_bit/right_side = 4
|
|
10:0/0/terrains_peering_bit/bottom_right_corner = 4
|
|
10:0/0/terrains_peering_bit/top_left_corner = 4
|
|
10:0/0/terrains_peering_bit/top_side = 4
|
|
10:0/0/terrains_peering_bit/top_right_corner = 4
|
|
10:1/0 = 0
|
|
10:1/0/terrain_set = 0
|
|
10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_0/angular_velocity = 0.0
|
|
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:1/0/physics_layer_1/angular_velocity = 0.0
|
|
10:1/0/terrains_peering_bit/right_side = 4
|
|
10:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
10:1/0/terrains_peering_bit/bottom_side = 4
|
|
10:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
10:1/0/terrains_peering_bit/top_right_corner = 4
|
|
9:1/0 = 0
|
|
9:1/0/terrain_set = 0
|
|
9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_0/angular_velocity = 0.0
|
|
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:1/0/physics_layer_1/angular_velocity = 0.0
|
|
9:1/0/terrains_peering_bit/bottom_right_corner = 4
|
|
9:1/0/terrains_peering_bit/bottom_side = 4
|
|
9:1/0/terrains_peering_bit/bottom_left_corner = 4
|
|
9:1/0/terrains_peering_bit/left_side = 4
|
|
9:1/0/terrains_peering_bit/top_left_corner = 4
|
|
6:6/0 = 0
|
|
6:6/0/terrain_set = 0
|
|
6:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_0/angular_velocity = 0.0
|
|
6:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:6/0/physics_layer_1/angular_velocity = 0.0
|
|
6:6/0/terrains_peering_bit/top_right_corner = 6
|
|
6:5/0 = 0
|
|
6:5/0/terrain_set = 0
|
|
6:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_0/angular_velocity = 0.0
|
|
6:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:5/0/physics_layer_1/angular_velocity = 0.0
|
|
6:5/0/terrains_peering_bit/right_side = 6
|
|
6:5/0/terrains_peering_bit/bottom_right_corner = 6
|
|
6:5/0/terrains_peering_bit/top_right_corner = 6
|
|
6:4/0 = 0
|
|
6:4/0/terrain_set = 0
|
|
6:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_0/angular_velocity = 0.0
|
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
6:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
6:4/0/physics_layer_1/angular_velocity = 0.0
|
|
6:4/0/terrains_peering_bit/bottom_right_corner = 6
|
|
7:4/0 = 0
|
|
7:4/0/terrain_set = 0
|
|
7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_0/angular_velocity = 0.0
|
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:4/0/physics_layer_1/angular_velocity = 0.0
|
|
7:4/0/terrains_peering_bit/bottom_right_corner = 6
|
|
7:4/0/terrains_peering_bit/bottom_side = 6
|
|
7:4/0/terrains_peering_bit/bottom_left_corner = 6
|
|
7:5/0 = 0
|
|
7:5/0/terrain_set = 0
|
|
7:5/0/terrain = 6
|
|
7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_0/angular_velocity = 0.0
|
|
7:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:5/0/physics_layer_1/angular_velocity = 0.0
|
|
7:5/0/terrains_peering_bit/right_side = 6
|
|
7:5/0/terrains_peering_bit/bottom_right_corner = 6
|
|
7:5/0/terrains_peering_bit/bottom_side = 6
|
|
7:5/0/terrains_peering_bit/bottom_left_corner = 6
|
|
7:5/0/terrains_peering_bit/left_side = 6
|
|
7:5/0/terrains_peering_bit/top_left_corner = 6
|
|
7:5/0/terrains_peering_bit/top_side = 6
|
|
7:5/0/terrains_peering_bit/top_right_corner = 6
|
|
7:6/0 = 0
|
|
7:6/0/terrain_set = 0
|
|
7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_0/angular_velocity = 0.0
|
|
7:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
7:6/0/physics_layer_1/angular_velocity = 0.0
|
|
7:6/0/terrains_peering_bit/top_left_corner = 6
|
|
7:6/0/terrains_peering_bit/top_side = 6
|
|
7:6/0/terrains_peering_bit/top_right_corner = 6
|
|
8:6/0 = 0
|
|
8:6/0/terrain_set = 0
|
|
8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_0/angular_velocity = 0.0
|
|
8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:6/0/physics_layer_1/angular_velocity = 0.0
|
|
8:6/0/terrains_peering_bit/top_left_corner = 6
|
|
8:5/0 = 0
|
|
8:5/0/terrain_set = 0
|
|
8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_0/angular_velocity = 0.0
|
|
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:5/0/physics_layer_1/angular_velocity = 0.0
|
|
8:5/0/terrains_peering_bit/bottom_left_corner = 6
|
|
8:5/0/terrains_peering_bit/left_side = 6
|
|
8:5/0/terrains_peering_bit/top_left_corner = 6
|
|
8:4/0 = 0
|
|
8:4/0/terrain_set = 0
|
|
8:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_0/angular_velocity = 0.0
|
|
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
8:4/0/physics_layer_1/angular_velocity = 0.0
|
|
8:4/0/terrains_peering_bit/bottom_left_corner = 6
|
|
9:4/0 = 0
|
|
9:4/0/terrain_set = 0
|
|
9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_0/angular_velocity = 0.0
|
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:4/0/physics_layer_1/angular_velocity = 0.0
|
|
9:4/0/terrains_peering_bit/bottom_left_corner = 6
|
|
9:4/0/terrains_peering_bit/left_side = 6
|
|
9:4/0/terrains_peering_bit/top_left_corner = 6
|
|
9:4/0/terrains_peering_bit/top_side = 6
|
|
9:4/0/terrains_peering_bit/top_right_corner = 6
|
|
9:5/0 = 0
|
|
9:5/0/terrain_set = 0
|
|
9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_0/angular_velocity = 0.0
|
|
9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
9:5/0/physics_layer_1/angular_velocity = 0.0
|
|
9:5/0/terrains_peering_bit/bottom_right_corner = 6
|
|
9:5/0/terrains_peering_bit/bottom_side = 6
|
|
9:5/0/terrains_peering_bit/bottom_left_corner = 6
|
|
9:5/0/terrains_peering_bit/left_side = 6
|
|
9:5/0/terrains_peering_bit/top_left_corner = 6
|
|
10:4/0 = 0
|
|
10:4/0/terrain_set = 0
|
|
10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_0/angular_velocity = 0.0
|
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:4/0/physics_layer_1/angular_velocity = 0.0
|
|
10:4/0/terrains_peering_bit/right_side = 6
|
|
10:4/0/terrains_peering_bit/bottom_right_corner = 6
|
|
10:4/0/terrains_peering_bit/top_left_corner = 6
|
|
10:4/0/terrains_peering_bit/top_side = 6
|
|
10:4/0/terrains_peering_bit/top_right_corner = 6
|
|
10:5/0 = 0
|
|
10:5/0/terrain_set = 0
|
|
10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_0/angular_velocity = 0.0
|
|
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
10:5/0/physics_layer_1/angular_velocity = 0.0
|
|
10:5/0/terrains_peering_bit/right_side = 6
|
|
10:5/0/terrains_peering_bit/bottom_right_corner = 6
|
|
10:5/0/terrains_peering_bit/bottom_side = 6
|
|
10:5/0/terrains_peering_bit/bottom_left_corner = 6
|
|
10:5/0/terrains_peering_bit/top_right_corner = 6
|
|
12:1/0 = 0
|
|
12:1/0/terrain_set = 0
|
|
12:1/0/terrain = 5
|
|
12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_0/angular_velocity = 0.0
|
|
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:1/0/physics_layer_1/angular_velocity = 0.0
|
|
12:0/0 = 0
|
|
12:0/0/terrain_set = 0
|
|
12:0/0/terrain = 5
|
|
12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_0/angular_velocity = 0.0
|
|
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:0/0/physics_layer_1/angular_velocity = 0.0
|
|
12:0/0/terrains_peering_bit/right_side = 5
|
|
13:0/0 = 0
|
|
13:0/0/terrain_set = 0
|
|
13:0/0/terrain = 5
|
|
13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_0/angular_velocity = 0.0
|
|
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:0/0/physics_layer_1/angular_velocity = 0.0
|
|
13:0/0/terrains_peering_bit/right_side = 5
|
|
13:0/0/terrains_peering_bit/left_side = 5
|
|
13:1/0 = 0
|
|
13:1/0/terrain_set = 0
|
|
13:1/0/terrain = 5
|
|
13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_0/angular_velocity = 0.0
|
|
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:1/0/physics_layer_1/angular_velocity = 0.0
|
|
13:1/0/terrains_peering_bit/right_side = 5
|
|
13:1/0/terrains_peering_bit/bottom_right_corner = 5
|
|
13:1/0/terrains_peering_bit/bottom_side = 5
|
|
13:2/0 = 0
|
|
13:2/0/terrain_set = 0
|
|
13:2/0/terrain = 5
|
|
13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_0/angular_velocity = 0.0
|
|
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:2/0/physics_layer_1/angular_velocity = 0.0
|
|
13:2/0/terrains_peering_bit/right_side = 5
|
|
13:2/0/terrains_peering_bit/top_side = 5
|
|
13:2/0/terrains_peering_bit/top_right_corner = 5
|
|
14:2/0 = 0
|
|
14:2/0/terrain_set = 0
|
|
14:2/0/terrain = 5
|
|
14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_0/angular_velocity = 0.0
|
|
14:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:2/0/physics_layer_1/angular_velocity = 0.0
|
|
14:2/0/terrains_peering_bit/left_side = 5
|
|
14:2/0/terrains_peering_bit/top_left_corner = 5
|
|
14:2/0/terrains_peering_bit/top_side = 5
|
|
14:1/0 = 0
|
|
14:1/0/terrain_set = 0
|
|
14:1/0/terrain = 5
|
|
14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_0/angular_velocity = 0.0
|
|
14:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:1/0/physics_layer_1/angular_velocity = 0.0
|
|
14:1/0/terrains_peering_bit/bottom_side = 5
|
|
14:1/0/terrains_peering_bit/bottom_left_corner = 5
|
|
14:1/0/terrains_peering_bit/left_side = 5
|
|
14:0/0 = 0
|
|
14:0/0/terrain_set = 0
|
|
14:0/0/terrain = 5
|
|
14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_0/angular_velocity = 0.0
|
|
14:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:0/0/physics_layer_1/angular_velocity = 0.0
|
|
14:0/0/terrains_peering_bit/left_side = 5
|
|
15:0/0 = 0
|
|
15:0/0/terrain_set = 0
|
|
15:0/0/terrain = 5
|
|
15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_0/angular_velocity = 0.0
|
|
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:0/0/physics_layer_1/angular_velocity = 0.0
|
|
15:0/0/terrains_peering_bit/bottom_side = 5
|
|
15:1/0 = 0
|
|
15:1/0/terrain_set = 0
|
|
15:1/0/terrain = 5
|
|
15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_0/angular_velocity = 0.0
|
|
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:1/0/physics_layer_1/angular_velocity = 0.0
|
|
15:1/0/terrains_peering_bit/bottom_side = 5
|
|
15:1/0/terrains_peering_bit/top_side = 5
|
|
15:2/0 = 0
|
|
15:2/0/terrain_set = 0
|
|
15:2/0/terrain = 5
|
|
15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_0/angular_velocity = 0.0
|
|
15:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:2/0/physics_layer_1/angular_velocity = 0.0
|
|
15:2/0/terrains_peering_bit/top_side = 5
|
|
12:5/0 = 0
|
|
12:5/0/terrain_set = 0
|
|
12:5/0/terrain = 5
|
|
12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_0/angular_velocity = 0.0
|
|
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:5/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0 = 0
|
|
12:4/0/terrain_set = 0
|
|
12:4/0/terrain = 5
|
|
12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_0/angular_velocity = 0.0
|
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:4/0/physics_layer_1/angular_velocity = 0.0
|
|
12:4/0/terrains_peering_bit/right_side = 5
|
|
13:4/0 = 0
|
|
13:4/0/terrain_set = 0
|
|
13:4/0/terrain = 5
|
|
13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_0/angular_velocity = 0.0
|
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:4/0/physics_layer_1/angular_velocity = 0.0
|
|
13:4/0/terrains_peering_bit/right_side = 5
|
|
13:4/0/terrains_peering_bit/left_side = 5
|
|
13:5/0 = 0
|
|
13:5/0/terrain_set = 0
|
|
13:5/0/terrain = 5
|
|
13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_0/angular_velocity = 0.0
|
|
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:5/0/physics_layer_1/angular_velocity = 0.0
|
|
13:5/0/terrains_peering_bit/right_side = 5
|
|
13:5/0/terrains_peering_bit/bottom_right_corner = 5
|
|
13:5/0/terrains_peering_bit/bottom_side = 5
|
|
13:6/0 = 0
|
|
13:6/0/terrain_set = 0
|
|
13:6/0/terrain = 5
|
|
13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_0/angular_velocity = 0.0
|
|
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:6/0/physics_layer_1/angular_velocity = 0.0
|
|
13:6/0/terrains_peering_bit/right_side = 5
|
|
13:6/0/terrains_peering_bit/top_side = 5
|
|
13:6/0/terrains_peering_bit/top_right_corner = 5
|
|
14:6/0 = 0
|
|
14:6/0/terrain_set = 0
|
|
14:6/0/terrain = 5
|
|
14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_0/angular_velocity = 0.0
|
|
14:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:6/0/physics_layer_1/angular_velocity = 0.0
|
|
14:6/0/terrains_peering_bit/left_side = 5
|
|
14:6/0/terrains_peering_bit/top_left_corner = 5
|
|
14:6/0/terrains_peering_bit/top_side = 5
|
|
14:5/0 = 0
|
|
14:5/0/terrain_set = 0
|
|
14:5/0/terrain = 5
|
|
14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_0/angular_velocity = 0.0
|
|
14:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:5/0/physics_layer_1/angular_velocity = 0.0
|
|
14:5/0/terrains_peering_bit/bottom_side = 5
|
|
14:5/0/terrains_peering_bit/bottom_left_corner = 5
|
|
14:5/0/terrains_peering_bit/left_side = 5
|
|
14:4/0 = 0
|
|
14:4/0/terrain_set = 0
|
|
14:4/0/terrain = 5
|
|
14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_0/angular_velocity = 0.0
|
|
14:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:4/0/physics_layer_1/angular_velocity = 0.0
|
|
14:4/0/terrains_peering_bit/left_side = 5
|
|
15:4/0 = 0
|
|
15:4/0/terrain_set = 0
|
|
15:4/0/terrain = 5
|
|
15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_0/angular_velocity = 0.0
|
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:4/0/physics_layer_1/angular_velocity = 0.0
|
|
15:4/0/terrains_peering_bit/bottom_side = 5
|
|
15:5/0 = 0
|
|
15:5/0/terrain_set = 0
|
|
15:5/0/terrain = 5
|
|
15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_0/angular_velocity = 0.0
|
|
15:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:5/0/physics_layer_1/angular_velocity = 0.0
|
|
15:5/0/terrains_peering_bit/bottom_side = 5
|
|
15:5/0/terrains_peering_bit/top_side = 5
|
|
15:6/0 = 0
|
|
15:6/0/terrain_set = 0
|
|
15:6/0/terrain = 5
|
|
15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_0/angular_velocity = 0.0
|
|
15:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:6/0/physics_layer_1/angular_velocity = 0.0
|
|
15:6/0/terrains_peering_bit/top_side = 5
|
|
12:9/0 = 0
|
|
12:9/0/terrain_set = 0
|
|
12:9/0/terrain = 7
|
|
12:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_0/angular_velocity = 0.0
|
|
12:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:9/0/physics_layer_1/angular_velocity = 0.0
|
|
12:8/0 = 0
|
|
12:8/0/terrain_set = 0
|
|
12:8/0/terrain = 7
|
|
12:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_0/angular_velocity = 0.0
|
|
12:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
12:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
12:8/0/physics_layer_1/angular_velocity = 0.0
|
|
12:8/0/terrains_peering_bit/right_side = 7
|
|
13:8/0 = 0
|
|
13:8/0/terrain_set = 0
|
|
13:8/0/terrain = 7
|
|
13:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_0/angular_velocity = 0.0
|
|
13:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:8/0/physics_layer_1/angular_velocity = 0.0
|
|
13:8/0/terrains_peering_bit/right_side = 7
|
|
13:8/0/terrains_peering_bit/left_side = 7
|
|
13:9/0 = 0
|
|
13:9/0/terrain_set = 0
|
|
13:9/0/terrain = 7
|
|
13:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_0/angular_velocity = 0.0
|
|
13:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:9/0/physics_layer_1/angular_velocity = 0.0
|
|
13:9/0/terrains_peering_bit/right_side = 7
|
|
13:9/0/terrains_peering_bit/bottom_right_corner = 7
|
|
13:9/0/terrains_peering_bit/bottom_side = 7
|
|
13:10/0 = 0
|
|
13:10/0/terrain_set = 0
|
|
13:10/0/terrain = 7
|
|
13:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_0/angular_velocity = 0.0
|
|
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
13:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
13:10/0/physics_layer_1/angular_velocity = 0.0
|
|
13:10/0/terrains_peering_bit/right_side = 7
|
|
13:10/0/terrains_peering_bit/top_side = 7
|
|
13:10/0/terrains_peering_bit/top_right_corner = 7
|
|
14:10/0 = 0
|
|
14:10/0/terrain_set = 0
|
|
14:10/0/terrain = 7
|
|
14:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_0/angular_velocity = 0.0
|
|
14:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:10/0/physics_layer_1/angular_velocity = 0.0
|
|
14:10/0/terrains_peering_bit/left_side = 7
|
|
14:10/0/terrains_peering_bit/top_left_corner = 7
|
|
14:10/0/terrains_peering_bit/top_side = 7
|
|
14:9/0 = 0
|
|
14:9/0/terrain_set = 0
|
|
14:9/0/terrain = 7
|
|
14:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_0/angular_velocity = 0.0
|
|
14:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:9/0/physics_layer_1/angular_velocity = 0.0
|
|
14:9/0/terrains_peering_bit/bottom_side = 7
|
|
14:9/0/terrains_peering_bit/bottom_left_corner = 7
|
|
14:9/0/terrains_peering_bit/left_side = 7
|
|
14:8/0 = 0
|
|
14:8/0/terrain_set = 0
|
|
14:8/0/terrain = 7
|
|
14:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_0/angular_velocity = 0.0
|
|
14:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
14:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
14:8/0/physics_layer_1/angular_velocity = 0.0
|
|
14:8/0/terrains_peering_bit/left_side = 7
|
|
15:8/0 = 0
|
|
15:8/0/terrain_set = 0
|
|
15:8/0/terrain = 7
|
|
15:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_0/angular_velocity = 0.0
|
|
15:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:8/0/physics_layer_1/angular_velocity = 0.0
|
|
15:8/0/terrains_peering_bit/bottom_side = 7
|
|
15:9/0 = 0
|
|
15:9/0/terrain_set = 0
|
|
15:9/0/terrain = 7
|
|
15:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_0/angular_velocity = 0.0
|
|
15:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:9/0/physics_layer_1/angular_velocity = 0.0
|
|
15:9/0/terrains_peering_bit/bottom_side = 7
|
|
15:9/0/terrains_peering_bit/top_side = 7
|
|
15:10/0 = 0
|
|
15:10/0/terrain_set = 0
|
|
15:10/0/terrain = 7
|
|
15:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_0/angular_velocity = 0.0
|
|
15:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
15:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
15:10/0/physics_layer_1/angular_velocity = 0.0
|
|
15:10/0/terrains_peering_bit/top_side = 7
|
|
17:9/0 = 0
|
|
17:9/0/terrain_set = 0
|
|
17:9/0/terrain = 9
|
|
17:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_0/angular_velocity = 0.0
|
|
17:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:9/0/physics_layer_1/angular_velocity = 0.0
|
|
17:8/0 = 0
|
|
17:8/0/terrain_set = 0
|
|
17:8/0/terrain = 9
|
|
17:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_0/angular_velocity = 0.0
|
|
17:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:8/0/physics_layer_1/angular_velocity = 0.0
|
|
17:8/0/terrains_peering_bit/right_side = 9
|
|
18:8/0 = 0
|
|
18:8/0/terrain_set = 0
|
|
18:8/0/terrain = 9
|
|
18:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_0/angular_velocity = 0.0
|
|
18:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:8/0/physics_layer_1/angular_velocity = 0.0
|
|
18:8/0/terrains_peering_bit/right_side = 9
|
|
18:8/0/terrains_peering_bit/left_side = 9
|
|
18:9/0 = 0
|
|
18:9/0/terrain_set = 0
|
|
18:9/0/terrain = 9
|
|
18:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_0/angular_velocity = 0.0
|
|
18:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:9/0/physics_layer_1/angular_velocity = 0.0
|
|
18:9/0/terrains_peering_bit/right_side = 9
|
|
18:9/0/terrains_peering_bit/bottom_right_corner = 9
|
|
18:9/0/terrains_peering_bit/bottom_side = 9
|
|
18:10/0 = 0
|
|
18:10/0/terrain_set = 0
|
|
18:10/0/terrain = 9
|
|
18:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_0/angular_velocity = 0.0
|
|
18:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:10/0/physics_layer_1/angular_velocity = 0.0
|
|
18:10/0/terrains_peering_bit/right_side = 9
|
|
18:10/0/terrains_peering_bit/top_side = 9
|
|
18:10/0/terrains_peering_bit/top_right_corner = 9
|
|
19:10/0 = 0
|
|
19:10/0/terrain_set = 0
|
|
19:10/0/terrain = 9
|
|
19:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_0/angular_velocity = 0.0
|
|
19:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:10/0/physics_layer_1/angular_velocity = 0.0
|
|
19:10/0/terrains_peering_bit/left_side = 9
|
|
19:10/0/terrains_peering_bit/top_left_corner = 9
|
|
19:10/0/terrains_peering_bit/top_side = 9
|
|
19:9/0 = 0
|
|
19:9/0/terrain_set = 0
|
|
19:9/0/terrain = 9
|
|
19:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_0/angular_velocity = 0.0
|
|
19:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:9/0/physics_layer_1/angular_velocity = 0.0
|
|
19:9/0/terrains_peering_bit/bottom_side = 9
|
|
19:9/0/terrains_peering_bit/bottom_left_corner = 9
|
|
19:9/0/terrains_peering_bit/left_side = 9
|
|
19:8/0 = 0
|
|
19:8/0/terrain_set = 0
|
|
19:8/0/terrain = 9
|
|
19:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_0/angular_velocity = 0.0
|
|
19:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:8/0/physics_layer_1/angular_velocity = 0.0
|
|
19:8/0/terrains_peering_bit/left_side = 9
|
|
20:8/0 = 0
|
|
20:8/0/terrain_set = 0
|
|
20:8/0/terrain = 9
|
|
20:8/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_0/angular_velocity = 0.0
|
|
20:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:8/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:8/0/physics_layer_1/angular_velocity = 0.0
|
|
20:8/0/terrains_peering_bit/bottom_side = 9
|
|
20:9/0 = 0
|
|
20:9/0/terrain_set = 0
|
|
20:9/0/terrain = 9
|
|
20:9/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_0/angular_velocity = 0.0
|
|
20:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:9/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:9/0/physics_layer_1/angular_velocity = 0.0
|
|
20:9/0/terrains_peering_bit/bottom_side = 9
|
|
20:9/0/terrains_peering_bit/top_side = 9
|
|
20:10/0 = 0
|
|
20:10/0/terrain_set = 0
|
|
20:10/0/terrain = 9
|
|
20:10/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_0/angular_velocity = 0.0
|
|
20:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:10/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:10/0/physics_layer_1/angular_velocity = 0.0
|
|
20:10/0/terrains_peering_bit/top_side = 9
|
|
17:6/0 = 0
|
|
17:6/0/terrain_set = 0
|
|
17:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_0/angular_velocity = 0.0
|
|
17:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:6/0/physics_layer_1/angular_velocity = 0.0
|
|
17:6/0/terrains_peering_bit/top_right_corner = 8
|
|
17:5/0 = 0
|
|
17:5/0/terrain_set = 0
|
|
17:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_0/angular_velocity = 0.0
|
|
17:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:5/0/physics_layer_1/angular_velocity = 0.0
|
|
17:5/0/terrains_peering_bit/right_side = 8
|
|
17:5/0/terrains_peering_bit/bottom_right_corner = 8
|
|
17:5/0/terrains_peering_bit/top_right_corner = 8
|
|
17:4/0 = 0
|
|
17:4/0/terrain_set = 0
|
|
17:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_0/angular_velocity = 0.0
|
|
17:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
17:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:4/0/physics_layer_1/angular_velocity = 0.0
|
|
17:4/0/terrains_peering_bit/bottom_right_corner = 8
|
|
18:4/0 = 0
|
|
18:4/0/terrain_set = 0
|
|
18:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_0/angular_velocity = 0.0
|
|
18:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:4/0/physics_layer_1/angular_velocity = 0.0
|
|
18:4/0/terrains_peering_bit/bottom_right_corner = 8
|
|
18:4/0/terrains_peering_bit/bottom_side = 8
|
|
18:4/0/terrains_peering_bit/bottom_left_corner = 8
|
|
18:5/0 = 0
|
|
18:5/0/terrain_set = 0
|
|
18:5/0/terrain = 8
|
|
18:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_0/angular_velocity = 0.0
|
|
18:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:5/0/physics_layer_1/angular_velocity = 0.0
|
|
18:5/0/terrains_peering_bit/right_side = 8
|
|
18:5/0/terrains_peering_bit/bottom_right_corner = 8
|
|
18:5/0/terrains_peering_bit/bottom_side = 8
|
|
18:5/0/terrains_peering_bit/bottom_left_corner = 8
|
|
18:5/0/terrains_peering_bit/left_side = 8
|
|
18:5/0/terrains_peering_bit/top_left_corner = 8
|
|
18:5/0/terrains_peering_bit/top_side = 8
|
|
18:5/0/terrains_peering_bit/top_right_corner = 8
|
|
18:6/0 = 0
|
|
18:6/0/terrain_set = 0
|
|
18:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_0/angular_velocity = 0.0
|
|
18:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
18:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:6/0/physics_layer_1/angular_velocity = 0.0
|
|
18:6/0/terrains_peering_bit/top_left_corner = 8
|
|
18:6/0/terrains_peering_bit/top_side = 8
|
|
18:6/0/terrains_peering_bit/top_right_corner = 8
|
|
19:6/0 = 0
|
|
19:6/0/terrain_set = 0
|
|
19:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_0/angular_velocity = 0.0
|
|
19:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:6/0/physics_layer_1/angular_velocity = 0.0
|
|
19:6/0/terrains_peering_bit/top_left_corner = 8
|
|
19:5/0 = 0
|
|
19:5/0/terrain_set = 0
|
|
19:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_0/angular_velocity = 0.0
|
|
19:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:5/0/physics_layer_1/angular_velocity = 0.0
|
|
19:5/0/terrains_peering_bit/bottom_left_corner = 8
|
|
19:5/0/terrains_peering_bit/left_side = 8
|
|
19:5/0/terrains_peering_bit/top_left_corner = 8
|
|
19:4/0 = 0
|
|
19:4/0/terrain_set = 0
|
|
19:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_0/angular_velocity = 0.0
|
|
19:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
19:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:4/0/physics_layer_1/angular_velocity = 0.0
|
|
19:4/0/terrains_peering_bit/bottom_left_corner = 8
|
|
20:4/0 = 0
|
|
20:4/0/terrain_set = 0
|
|
20:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_0/angular_velocity = 0.0
|
|
20:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:4/0/physics_layer_1/angular_velocity = 0.0
|
|
20:4/0/terrains_peering_bit/bottom_left_corner = 8
|
|
20:4/0/terrains_peering_bit/left_side = 8
|
|
20:4/0/terrains_peering_bit/top_left_corner = 8
|
|
20:4/0/terrains_peering_bit/top_side = 8
|
|
20:4/0/terrains_peering_bit/top_right_corner = 8
|
|
20:5/0 = 0
|
|
20:5/0/terrain_set = 0
|
|
20:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_0/angular_velocity = 0.0
|
|
20:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
20:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
20:5/0/physics_layer_1/angular_velocity = 0.0
|
|
20:5/0/terrains_peering_bit/bottom_right_corner = 8
|
|
20:5/0/terrains_peering_bit/bottom_side = 8
|
|
20:5/0/terrains_peering_bit/bottom_left_corner = 8
|
|
20:5/0/terrains_peering_bit/left_side = 8
|
|
20:5/0/terrains_peering_bit/top_left_corner = 8
|
|
21:5/0 = 0
|
|
21:5/0/terrain_set = 0
|
|
21:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_0/angular_velocity = 0.0
|
|
21:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
21:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:5/0/physics_layer_1/angular_velocity = 0.0
|
|
21:5/0/terrains_peering_bit/right_side = 8
|
|
21:5/0/terrains_peering_bit/bottom_right_corner = 8
|
|
21:5/0/terrains_peering_bit/bottom_side = 8
|
|
21:5/0/terrains_peering_bit/bottom_left_corner = 8
|
|
21:5/0/terrains_peering_bit/top_right_corner = 8
|
|
21:4/0 = 0
|
|
21:4/0/terrain_set = 0
|
|
21:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_0/angular_velocity = 0.0
|
|
21:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
|
21:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
21:4/0/physics_layer_1/angular_velocity = 0.0
|
|
21:4/0/terrains_peering_bit/right_side = 8
|
|
21:4/0/terrains_peering_bit/bottom_right_corner = 8
|
|
21:4/0/terrains_peering_bit/top_left_corner = 8
|
|
21:4/0/terrains_peering_bit/top_side = 8
|
|
21:4/0/terrains_peering_bit/top_right_corner = 8
|
|
17:0/0 = 0
|
|
17:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_0/angular_velocity = 0.0
|
|
17:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:0/0/physics_layer_1/angular_velocity = 0.0
|
|
17:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
17:0/0/physics_layer_1/polygon_0/one_way = true
|
|
18:0/0 = 0
|
|
18:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_0/angular_velocity = 0.0
|
|
18:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:0/0/physics_layer_1/angular_velocity = 0.0
|
|
18:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
18:0/0/physics_layer_1/polygon_0/one_way = true
|
|
19:0/0 = 0
|
|
19:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_0/angular_velocity = 0.0
|
|
19:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:0/0/physics_layer_1/angular_velocity = 0.0
|
|
19:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
19:0/0/physics_layer_1/polygon_0/one_way = true
|
|
19:1/0 = 0
|
|
19:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_0/angular_velocity = 0.0
|
|
19:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:1/0/physics_layer_1/angular_velocity = 0.0
|
|
19:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
19:1/0/physics_layer_1/polygon_0/one_way = true
|
|
18:1/0 = 0
|
|
18:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_0/angular_velocity = 0.0
|
|
18:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:1/0/physics_layer_1/angular_velocity = 0.0
|
|
18:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
18:1/0/physics_layer_1/polygon_0/one_way = true
|
|
17:1/0 = 0
|
|
17:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_0/angular_velocity = 0.0
|
|
17:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:1/0/physics_layer_1/angular_velocity = 0.0
|
|
17:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
17:1/0/physics_layer_1/polygon_0/one_way = true
|
|
17:2/0 = 0
|
|
17:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_0/angular_velocity = 0.0
|
|
17:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
17:2/0/physics_layer_1/angular_velocity = 0.0
|
|
17:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
17:2/0/physics_layer_1/polygon_0/one_way = true
|
|
18:2/0 = 0
|
|
18:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_0/angular_velocity = 0.0
|
|
18:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
18:2/0/physics_layer_1/angular_velocity = 0.0
|
|
18:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
18:2/0/physics_layer_1/polygon_0/one_way = true
|
|
19:2/0 = 0
|
|
19:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_0/angular_velocity = 0.0
|
|
19:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
|
|
19:2/0/physics_layer_1/angular_velocity = 0.0
|
|
19:2/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -2.5, -8, -3)
|
|
19:2/0/physics_layer_1/polygon_0/one_way = true
|
|
|
|
[resource]
|
|
physics_layer_0/collision_layer = 4
|
|
physics_layer_0/collision_mask = 7
|
|
physics_layer_1/collision_layer = 4
|
|
physics_layer_1/collision_mask = 7
|
|
terrain_set_0/mode = 0
|
|
terrain_set_0/terrain_0/name = "Terrain 0"
|
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
|
terrain_set_0/terrain_1/name = "Terrain 1"
|
|
terrain_set_0/terrain_1/color = Color(0.768627, 0, 0.564706, 1)
|
|
terrain_set_0/terrain_2/name = "Terrain 2"
|
|
terrain_set_0/terrain_2/color = Color(0.46875, 0.5, 0.25, 1)
|
|
terrain_set_0/terrain_3/name = "Terrain 3"
|
|
terrain_set_0/terrain_3/color = Color(0.375, 0.5, 0.25, 1)
|
|
terrain_set_0/terrain_4/name = "Terrain 4"
|
|
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
|
|
terrain_set_0/terrain_5/name = "Terrain 5"
|
|
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
|
|
terrain_set_0/terrain_6/name = "Terrain 6"
|
|
terrain_set_0/terrain_6/color = Color(0.25, 0.5, 0.40625, 1)
|
|
terrain_set_0/terrain_7/name = "Terrain 7"
|
|
terrain_set_0/terrain_7/color = Color(0.25, 0.5, 0.5, 1)
|
|
terrain_set_0/terrain_8/name = "Terrain 8"
|
|
terrain_set_0/terrain_8/color = Color(0.25, 0.40625, 0.5, 1)
|
|
terrain_set_0/terrain_9/name = "Terrain 9"
|
|
terrain_set_0/terrain_9/color = Color(0.25, 0.3125, 0.5, 1)
|
|
terrain_set_1/mode = 0
|
|
sources/0 = SubResource("TileSetAtlasSource_0wifg")
|