JuegoClase/SAVEDOS.gd
2024-10-26 07:47:55 +02:00

34 lines
523 B
GDScript

extends Node
const SAVEFILE = "user://SAVEFILE.save"
var game_data = {
"NUMERO" : 12,
"NivelDelJugador" : 0,
"ArmasDelJugador" : 12,
"HPMAX" : 100,
"NUEVO_VALOR" : 100
}
func _ready():
load_data()
print(game_data)
func load_data():
var file = FileAccess.open(SAVEFILE,FileAccess.READ)
print(file)
if file == null:
save_data()
else:
game_data = file.get_var()
save_data()
file = null
func save_data():
var file = FileAccess.open(SAVEFILE,FileAccess.WRITE)
file.store_var(game_data)
file = null